Originally Posted by
Apaolo_
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He's the only class that can punish you the most with parry's. They open up so many avenues into your mixup or unblockables. That overhead unblockable after a parry takes nearly half of someones life.
Punish me the most out of parries? How? I get a free light after a parry. Nothing special. If, for whatever reason, I get a parry on a light I can deal some dmg. But you most likely only accidentally will manage to parry a light. Also, the unblockable overhead after a parry is probably the easiest parry you can give your opponent. Which leaves you with only the option to feint it into your own parry -> light again.
Do you see a trend? You hard read your opponent, you get a small amount of damage off. You can't punish adequately for the risk they're taking. Fighting a lawbringer should be risky, knowing that if you get blocked or parried you can make sure you take a ton of dmg. But that is not the case, instead you're left with easy to parry heavies, in most cases really good people will even parry your lights. Your shove doesn't amount to anything other then a stamina drain, which is fun until you come across someone who simply turtles through being out of stamina, since you can only open them up by GB or shoving into long arm for a free light attack while I spend a majority of the game to just find an opening.
Unblockables are great, if they allow you to break through someone their defences and actually dmg them. Like the warden's shoulder bash, the conquerer's shield bash. But we get nothing off.
Lawbringer is the prime example of a noob stomper, but his ceiling is defined by how well your opponent counters GB's, parries and how much time you have to rince repeat the conditioning game. <-- This is bad game design.
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