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  1. #11
    Originally Posted by FramboisMan Go to original post
    It is based off who owns the most Territories at the end of the last turn of the round....kinda really stupid & demoralizing.
    When I realized that I kinda gave up even bothering with the faction war. I do NOT play during the times when the round is closing.

    Ultimately I think the faction war should not be decided by assets or territories owned at end of round...

    But rather the winner should be decided King-of-the-Hill style. Who held the majority the longest? This way it doesn't favor "Which team has the majority playerbase on right at this instant.".
     2 people found this helpful
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  2. #12
    Originally Posted by Gray360UK Go to original post

    I'm not pitching hysteria, just asking to explain where we got 6PM PST 9PM EST. Do the math & tell me when the round should end.

    My mindset right now is finding out if the rounds will always end at the same time.
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  3. #13
    Gray360UK's Avatar Senior Member
    Join Date
    Sep 2015
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    2,800
    I kid you not, this is not photoshopped, I just logged in and saw this on my screen:



    I think the servers hadn't connected yet and updated, it refreshed as soon as I pressed Multiplayer and it went back to normal ...
    But yeah ...
    Viking season win already decided?
    [Insert theories here]
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  4. #14
    Isn't it 7hr rotations? not 6hrs?

    Changing the end time?
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  5. #15
    Originally Posted by Coccyx420 Go to original post
    Isn't it 7hr rotations? not 6hrs?

    Changing the end time?
    Let's see...I'm actually going to compare to a calendar:

    For Honor Released on 2/13/17 9PM PST / 2/14/17 at midnight EST.
    Round One Ended 2/27/17 at 6PM PST / 9PM EST

    Sticking with one time zone to be consistent (EST) - 13 Full 24 hour days & one 21 hour day (2/27/17 midnight - 9PM) = 333 hours.

    333/7 = 47.571428571428571428571428571429 turns per round ; 7 hours doesn't cut it.

    333/6 = 55.5 turns ; almost there, but something is off. at 336 hours it would fit perfectly, but wait..


    OK, so it looks like we're missing 3 hours, but then again something is way off.... My original calculations were based off 14 24-hour days plus 6 hours (342 hours) , but the Faction War page (currently unavailable) shows 57 turns. That is what I did my original math off of; 57 6-hour turns adding up to 342 hours. How the f@ck did this pan out with 57 turns in 333 hours? If they were 6 hour turns, the round would have lasted 14.25 days, but only 13.875 days were in round 1.

    13.875 * 24 = 333, which when divided by 57 turns comes out to turns being 5.8421052631578947368421052631579 hours long.

    How is this all relevant: With the turns lasting 6 hours, the round would have ended at 6AM EST today & the Samurai would have had an opportunity to come back (as they operate at night in North America.)


    As for the victory being determined by the outcome of one turn, that really sucks in the scope of when players play. Sorry guys, you all know it. Besides average territories or assets, there is the king of the hill victory condition. According to this post containing more collected information, we won in that respect. One quip from the thread:
    This graph really represents the problem with the Faction War - there's no point to tactically deploying your War Assets because the faction that is most prominent at the hour is what will gain the most territory regardless. It's a popularity contest, and it doesn't matter how organised a faction is, the most active faction will always win.

    Out of all of this what is done is done; this isn't the Oscars. I would just like to hear clarification from blue on round ending times and the turn lengths of round 1 and rounds to come.
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  6. #16
    why are you so salty? vikings basically dominated through out the whole round.
    even then,those bonuses is just silly. Vikings had more territories before the last turn. Samurai just didnt do enough to push back us to the second place.

    p.s. when knights won in open beta there was so much threads about bonus war assets and it wouldnt be fair for vikings to reclaim that.
    yea well knights took those lands they had with bonuses,so ?
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  7. #17
    Originally Posted by Grimjok3 Go to original post
    why are you so salty? vikings basically dominated through out the whole round.
    even then,those bonuses is just silly. Vikings had more territories before the last turn. Samurai just didnt do enough to push back us to the second place.

    p.s. when knights won in open beta there was so much threads about bonus war assets and it wouldnt be fair for vikings to reclaim that.
    yea well knights took those lands they had with bonuses,so ?

    I'm not debating the victor (not salty on that but am put down the victor is based on 1 turn at the end of the round), but I'm wanting to know what the f@ck is up with the turn times & whether or not the round will end at the same time each time. Read through my last 2 posts here.
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  8. #18
    Originally Posted by Grimjok3 Go to original post
    why are you so salty? vikings basically dominated through out the whole round.
    even then,those bonuses is just silly. Vikings had more territories before the last turn. Samurai just didnt do enough to push back us to the second place.

    p.s. when knights won in open beta there was so much threads about bonus war assets and it wouldnt be fair for vikings to reclaim that.
    yea well knights took those lands they had with bonuses,so ?
    Yeah cause its fair that the player base of vikings and Samurai are substantially inflated in comparisson to knights. #FAIRNESS.
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  9. #19
    One thing we can discern from the round 1 vikings win is that they have a 75% winrate now and had the last round of open beta been counted I think we may have seen a 100% winrate. I dont know what factors are involved here but something needs to be looked at in the balancing. Whether it is asset gain by vikings being to high, or sams and knights being too low I dont know but something is off for one faction to have basically a flawless success rate.

    With vikings taking round one it makes me wonder if knights winning open beta was in fact a hand out from the devs that cheated vikings for the purpose of drawing people to other factions knowing that vikings always winning would create a bandwagon effect that makes it all moot due to sheer overwhelming numbers. I dont know if anyone noticed but viking active hours were much wider than in the beta. It was seldom that they werent being highly active on the board. The vikings also seemed to benefit often from asset bonuses despite being in the lead when it was being given which allowed them to take such commanding leads.

    I would have preferred a knights or samurai win to debunk my concerns but vikings snagging another one simply raises red flags (I can see the irony in the statement).

    I cant imagine the hopelessness of it all for the samurai who havent won once, and from the knights side we believe we can pull off a win, but only if the cards fall perfectly. The faction war seems to heavily favor vikings in some department or another such as asset gains or times of round endings. I think the faction war needs to be looked at before both Knights and Samurai throw in the towel. If vikings take the next two they win the season with a 3-0 set and the remaining two rounds either get skipped or they become soley for posterity.

    The problem there though is how do we reel in the vikings without making them feel like they are being punished for being successful?
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  10. #20
    TripSin.'s Avatar Banned
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    Jun 2006
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    I'm just jumping on the Viking's bandwagon. If everyone does it then everyone wins. It's funny because when I did I got both the 3 crates for being a viking and the 1 crate from abandoning samurai and ended up with 4 free crates total.
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