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  1. #21
    Is it just me, or are way less Samurai active in the "last hours" of the faction war? If yes, ****.
    How is the Samurai Faction supposed to win one round or something then? How, if only the last turn matters and, what do I know, 60% of all Samurai are sleeping?
    The Faction War is overall somewhat..."bad", but that's nothing new.
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  2. #22
    Faction war is fake anyway.
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  3. #23
    Originally Posted by Nomir2016 Go to original post
    Faction war is fake anyway.
    The rewards aren't.
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  4. #24

    Originally Posted by YellowMirror Go to original post
    Is it just me, or are way less Samurai active in the "last hours" of the faction war? If yes, ****.
    How is the Samurai Faction supposed to win one round or something then? How, if only the last turn matters and, what do I know, 60% of all Samurai are sleeping?
    The Faction War is overall somewhat..."bad", but that's nothing new.
    This is also a concern of mine. Consistently playing between 9PM & 3AM PST, I see that is when we make progress, up until about 6 am. During the actual day, namely the later afternoon, is when Samurai seem to not be there. I know I was just leaving an 11 hour shift at the time of the round closure. Will the rounds always end at around 6PM PST, 9PM EST?

    Here's another thing that leaves me curious...The game launched at 12 AM EST & 9PM PST. If you have 6 hour turns & 57 turns that makes 342 Hours in a round, 14.25 days. If Turn one ended at 6AM EST, then turn 57, the final turn should have ended at 6AM EST. (Removing the 6 hours of playtime from the first turn, the end of turns range is 14 days flat.) Here, look at this table I drew up (isn't copying over from excel, not going to reformat into html, sorry!):




    Turns Knights Vikings Samurai Turn ends(EST)
    1 17 15 28 6AM
    2 24 15 21
    3 24 18 18
    4 26 24 10
    5 25 19 16 6AM
    6 15 22 23
    7 17 28 15
    8 15 34 11
    9 14 36 10 6AM
    10 19 28 13
    11 17 22 21
    12 17 29 14
    13 18 23 19 6AM
    14 15 28 17
    15 21 26 13
    16 27 17 16
    17 20 24 16 6AM
    18 17 22 21
    19 18 21 21
    20 21 15 24
    21 18 24 18 6AM
    22 12 30 18
    23 18 31 11
    24 19 24 17
    25 23 17 20 6AM
    26 15 19 26
    27 23 14 23
    28 15 17 28
    29 17 17 26 6AM
    30 16 12 32
    31 15 18 27
    32 18 25 17
    33 22 16 22 6AM
    34 14 23 23
    35 11 26 23
    36 18 27 15
    37 20 18 22 6AM
    38 12 19 25
    39 14 15 31
    40 12 21 27
    41 14 14 32 6AM
    42 7 20 33
    43 9 28 23
    44 9 35 16
    45 12 28 20 6AM
    46 18 21 21
    47 23 22 15
    48 22 16 22
    49 23 10 27 6AM
    50 24 15 21
    51 22 22 16
    52 22 29 9
    53 23 23 14 6AM
    54 15 30 15
    55 18 23 19
    56 14 27 19
    57 21 24 15 6AM???
    Total 1015 1266 1135
    Avg. 17.80701754 22.21052632 19.9122807

    (Side quip: Even if we went by average territories the Vikings still won, but we came in 2nd, GG)


    SO explain why the round ended at 6PM PST (9PM EST).


    The solution I ask for with round closures is rotate ending times to give everyone the opportunity to have a round close within their routine gameplay windows. This is if you are keeping round victories based off the final turn (which is really lackluster by the way.) Another option is to make victories based on average territories held throughout the round. That fits everyone's schedules.

    II may just have to

    And if so that's fine; just lost the motivation to grind, that's for sure.


    From another post:

    Originally Posted by Coccyx420 Go to original post
    Isn't it 7hr rotations? not 6hrs?

    Changing the end time?
    Let's see...I'm actually going to compare to a calendar:

    For Honor Released on 2/13/17 9PM PST / 2/14/17 at midnight EST.
    Round One Ended 2/27/17 at 6PM PST / 9PM EST

    Sticking with one time zone to be consistent (EST) - 13 Full 24 hour days & one 21 hour day (2/27/17 midnight - 9PM) = 333 hours.

    333/7 = 47.571428571428571428571428571429 turns per round ; 7 hours doesn't cut it.

    333/6 = 55.5 turns ; almost there, but something is off. at 336 hours it would fit perfectly, but wait..


    OK, so it looks like we're missing 3 hours, but then again something is way off.... My original calculations were based off 14 24-hour days plus 6 hours (342 hours) , but the Faction War page (currently unavailable) shows 57 turns. That is what I did my original math off of; 57 6-hour turns adding up to 342 hours. How the f@ck did this pan out with 57 turns in 333 hours? If they were 6 hour turns, the round would have lasted 14.25 days, but only 13.875 days were in round 1.

    13.875 * 24 = 333, which when divided by 57 turns comes out to turns being 5.8421052631578947368421052631579 hours long.

    Now I'm starting to believe the turn time is variable. ::grabs tinfoil hat::
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  5. #25
    Pope138's Avatar Member
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    Originally Posted by Ausweisen Go to original post
    I'm sorry is that a KNIGHT that is *****ing? Pretty sure SAMURAI had everyone beat but thanks to that NAT red **** we got ****ed. Most Samurai are from overseas and play when it's night in America. That huge buffer we had between the two factions since they like to double team us was what kept us ahead. So please...cry again about how your faction lost. Let them take this round. The rest of them belong to Samurai....I'll make you a big sandbox, though. That way it'll still feel like home.
    Where did you come across this info?
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  6. #26
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  7. #27
    Originally Posted by YellowMirror Go to original post
    Is it just me, or are way less Samurai active in the "last hours" of the faction war? If yes, ****.
    How is the Samurai Faction supposed to win one round or something then? How, if only the last turn matters and, what do I know, 60% of all Samurai are sleeping?
    Psst.



    ... we're not. :C
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