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  1. #21
    The issue is that attacking is always a risk, but very rarely is it rewarding. The only time attacking with an actual light or heavy attack pays off is if you read an opponent's desire to attack and stuffed them with a counterpoke, or if your opponent simply has bad reflexes. There are good "attacks" that are good because they are unpunishable, such as Warlord's headbutt and Conqueror's shield bash, which cannot be parried and can be used repeatedly to force difficult reactions. Their risk reward is completely lopsided.
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  2. #22
    psyminion's Avatar Member
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    honestly I've put a decent amount of time into the game since the closed and open beta on PS4, and I think a LOT of the proposed balance fixes by 'pros' are trying to redesign the core of the games mechanics, which is a BAD idea in my opinion.

    this game was conceived by a martial artist... the mechanics of it has been a playable game for a while now (a couple of years iirc), this is not just another fighting game to tech out and go meta on... I love the mechanics and balance. as a martial artist and gamer myself I really enjoy the way the game is balanced and the way it forces mind games (or unblockable spam but they will work on that I hope), and playing as if every cut could be your last.

    if you play someone who is cheesy then don't play them anymore instead of demanding game redesign please. I think the community can set tournament guidelines for engagement as it sees fit to discourage cheap play.

    don't leave it all up to the Devs.

    just my $0.02

    thanks Ubisoft for gambling on this game. I for one love it, and I will play it for a long time (but don't cave to the 'pros' please).
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  3. #23
    ThePollie's Avatar Senior Member
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    Originally Posted by YOGZULA Go to original post
    lawbringer has tools that follow up parrying as class combos. What they need to do is just remove the parry -> guard break combo. The guard break should be techable. Classes that are meant to be played more defensively can still have parry follow ups like LB. Classes that are meant to play more aggressively should have tools that allow them to do so, like warden's shoulder charge.
    No, he does not, you utter moron. If you remove GB after parry, Lawbringer is even further crippled. Now he is forced to only use Lights, as he can't parry into GB for a side heavy. If I parry as a Warden, I don't need the GB. I can just side-heavy most of the time. Lawbringers don't have that luxury as parry+heavy for them is the unblockable, which is not safe and will be parried at competent play, unless you parry a Light - At which point you don't want the GB anyway.

    All you will do is further gut their already lackluster damage.
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  4. #24
    Top 4....

    such a garbage statement to say.

    I've said this I don't know how many times... you guys have to stop trying to balance 1v1 and start focusing on the 4v4 formats that sold copies of this game to people.

    Nerfing characters like the conqueror when the conqueror is one of the weakest characters in 4v4 due to lack of damage and lack of mobility, is just daft.

    You want to conserve the playerbase truly? Fix 4v4. Nerf the crap out of revenge and revenge generation and attacks that are too fast to reasonably block on P2P servers with missing frames.

    Nerf throw and the free damage off GBs.

    I promise you that 99% of the player-base doesn't give a flying fu(k about what people at the pinnacle of play are doing in 1v1 format. Go que for 1v1 right now. It will say "LOW ACTIVITY". Because we don't give a fu(k about it. Now go que for dominion "VERY HIGH ACTIVITY"!!! Guess where you should put your focus if you are Ubisoft... We care about not getting 1v4'd by an unkillable assassin who 2 shots you after getting 4 revenges and after you beat on him for a minute straight and watched all your damage get mitigated by shields and "defense during revenge".

    Stop talking about this stupid a$$ "top 4" and fix the actual game.

    The ONLY character out of the "top 4" that is problematic in 4v4 is Warlord. Warden really doesn't get a lot from his revenge. So honestly in 4s he's fine. Warlord has an undodgable, unblockable knockdown and an overhead that will 2 shot you while in revenge. That's a much bigger problem.

    Fix the PK and the Warlord who are just abusing their broken garbage and ruining the game for the 99% of players.

    Fix revenge in general.

    Nerf gear in general.

    Nerf every single damaging feat in the game to oblivion.

    Turn feats off all together in elimination.

    Nerf parry. nerf throws. balance the characters so that everyone gets roughly equal benefit from a GB and make GB reward on par with the risk.

    These are the things that are killing the game. Not the freaking 1v1 balance at uber tier.
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  5. #25
    Originally Posted by Peligrad Go to original post
    Top 4....

    such a garbage statement to say.

    I've said this I don't know how many times... you guys have to stop trying to balance 1v1 and start focusing on the 4v4 formats that sold copies of this game to people.

    Nerfing characters like the conqueror when the conqueror is one of the weakest characters in 4v4 due to lack of damage and lack of mobility, is just daft.

    You want to conserve the playerbase truly? Fix 4v4. Nerf the crap out of revenge and revenge generation and attacks that are too fast to reasonably block on P2P servers with missing frames.

    Nerf throw and the free damage off GBs.

    I promise you that 99% of the player-base doesn't give a flying fu(k about what people at the pinnacle of play are doing in 1v1 format. Go que for 1v1 right now. It will say "LOW ACTIVITY". Because we don't give a fu(k about it. Now go que for dominion "VERY HIGH ACTIVITY"!!! Guess where you should put your focus if you are Ubisoft... We care about not getting 1v4'd by an unkillable assassin who 2 shots you after getting 4 revenges and after you beat on him for a minute straight and watched all your damage get mitigated by shields and "defense during revenge".

    Stop talking about this stupid a$$ "top 4" and fix the actual game.
    This.

    People need to stop thinking the vast majority of the playerbase gives a flying **** what the top elite competitive players do. So they're uber pro 1vs1 duelists. That's nice. Too bad the devs described Dominion as the "main" game mode of For Honor. Is Dominion 1vs1? Huh? Oh no, it's not...it's 4vs4. Maybe we should balance around that instead?

    Think about competitive games, particularly the MOBA genre which is the most successful esport platform out there. These are TEAM games and balanced around being team games because, surprise surprise, they ARE team games. Games like League of Legends, Smite, etc, are balanced around the 5vs5 game mode, not any of the other modes. For Honor should be balanced around Dominion, not Duel.
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  6. #26
    This is the biggest troll post ever. Ubisoft listening. Lol
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  7. #27
    Originally Posted by Varicose_Veins Go to original post
    So how do we reconcile their claim of listening with the fact there isn't a single measure in tomorrow's patch to redress the emerging defensive meta or the issues around the Top 4?

    I fear by the time they realise the reality of what needs addressing only a hardcore rump of players will be left.
    I agree. Despite the patch today, they need another one addressing the Community's major concerns ASAP.
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  8. #28

    Did somebody just try to compare the defensive meta to boxing and real life? LOL

    Ok in boxing the fights are actually interesting, you see? That's why millions of people go to watch them! Do you know why they are interesting? Because both fighters exchange punches. How many boxing matches do you see where one guy is punching and the other guy is blocking for 99% of the match? Even if he is blocking, he's still getting hurt because punches have momentum, unlike For Honor there's no damage to you when you block, so there's no risk. In real life, if you sit and hide behind your gloves all day, you're not only boring the ****ing audience but you should be getting your *** kicked. Also in Boxing when one person attacks, and the other one counters, the attacker can counter back. You can't do that in For Honor, stop ****ing comparing For Honor to real life. It makes you look like a fool.
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  9. #29
    Lotharikus's Avatar Junior Member
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    Originally Posted by Rhodri331 Go to original post
    Honestly, I'd rather there be a "defensive meta" over a brainless attack spam "aggressive meta". Sure it's slower, so that means you need to be methodical and strategic as well as capitalizing on opportunities that your enemy presents or that you create.


    i strongly agree. button mashing is what beginners do instantly, so there would be no real need to lern the game if spamming would be the way to victory.
    of course theres always a high level gameplay but if snapping is the overall metal it want help the game being satisfying
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  10. #30
    Aarpian's Avatar Senior Member
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    Originally Posted by psyminion Go to original post
    honestly I've put a decent amount of time into the game since the closed and open beta on PS4, and I think a LOT of the proposed balance fixes by 'pros' are trying to redesign the core of the games mechanics, which is a BAD idea in my opinion.

    this game was conceived by a martial artist... the mechanics of it has been a playable game for a while now (a couple of years iirc), this is not just another fighting game to tech out and go meta on... I love the mechanics and balance. as a martial artist and gamer myself I really enjoy the way the game is balanced and the way it forces mind games (or unblockable spam but they will work on that I hope), and playing as if every cut could be your last.

    if you play someone who is cheesy then don't play them anymore instead of demanding game redesign please. I think the community can set tournament guidelines for engagement as it sees fit to discourage cheap play.

    don't leave it all up to the Devs.

    just my $0.02

    thanks Ubisoft for gambling on this game. I for one love it, and I will play it for a long time (but don't cave to the 'pros' please).
    The game was conceived by a martial artist who is garbage at his own game. After playing the game internally since its inception, he went into random matchmaking during one of the alphas and got ****ing destroyed by the community, because they could actually parry. Don't put any stock in his grand vision.
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