The assassin class does need balancing dude.Originally Posted by CoyoteXStarrk Go to original post
Has by far the worst risk/reward ratio in the game. By definition it should be the class with the highest timing requirements and stamina economy and it just isn't.
It isn't even the case of whoever is the loudest is right, not anymore than whoever is the majority is right. They are in fact high risk low reward chars that that take away from the game.
A lot higher stamina costs, a decent timing to dodge and successfully connect combos and miss penalty that would interrupt chains and maybe add recovery so the mash to match timing and analog spin aren't even possible would be more than fair to bring the risk/reward ratio, that is the golden rule for balance in fighting games, to a fair and decent place
There are a lot of variables here, the major one being: faster characters will be triply effective against low-skilled players. There may be a need for tweaking some of the assassins further down the road but there are much bigger fish to fry. Also, balance should be made around top-level dueling, not the majority.
As I said. I thank god Ubisoft doesn't listen to you peopleOriginally Posted by neogeo___ Go to original post
Man, you get triggered by pk complaint posts.Originally Posted by CoyoteXStarrk Go to original post
While certain characters have Bleed Effect moves, there will not be balance.
I've just switched to Peacekeeper from Orochi, mainly because it is the superior Assassin... If we want to balance, I'd suggest removing bleed effects from all characters unless choosing to use a feat. The Assassin should be faster, weaker in HP, so nerfing attack speed or dodge speed would just make them obsolete. Instead it would make sense for each to have the same dodge and attack speed, and similar effects in grab and combos.
What a reasonable, well written and mature reply.Originally Posted by CoyoteXStarrk Go to original post
That's how you should discuss a topic! /s
Peacekeeper is pretty meh right now it isn't annoying to fight... Berserker however is the MOST annoying of all the Heroes IMO (To each your own, everyone hates something... don't lie.)Originally Posted by Synsif Go to original post
because of the guaranteed 4 hits with his side hit combo cause of stun lock...
Orochi Guaranteed heavy on GB is dumb.. needs to have a slower swing speed on that...
Leave the sidesteps alone though...
Peacekeeper... You want us to have the Orochi or Berserkers sidestep instead? Ok sure... that one is SOOOOOOOOOOOOO much better... do a invincibility twirl... Sure I'll take it... But right now compared to the beta Peacekeeper is fun but not AS fun... Yes we swing fast but why shouldn't we swing fast with a 2lb. dagger and a 5lb. short sword...