Assassin Class Nerf Suggestions
Before I say or suggest anything, I want to clarify that I myself main Peacekeeper. Now that that's out of the way, let me give you my thoughts and I hope we can come to anew agreement for everyone's sake.
*Peacekeeper*
- Increase the recovery after the 2nd RB. This will make 2 hit comboes still viable, but prevent the nearly unblockable RB spam. Only do this so, while she won't be hit after the 2nd RB, she can't throw out a seemingly unblockable 3rd hit.
-Decrease the tracking on the lunging RT
-Decrease the attack speed of the initial slash of the AOE attack
*Orochi*
-Decrease the attack speed on the RT a GB does not guarantee a hit from a heavy attack.
-Slightly reduce the side-step invincibility frames so it is on par with the Peacekeeper.
-Decrease the attack speed of the AOE.
*Beserker*
-Fairly balanced. All I would say is to slightly reduce the invincibility frames of the side-step so it is equivalent to the other two.
I hope this are some changes to the assassin class that can effectively balance them while allowing them to maintain their roles as the fast paced counter attackers they are meant to be. Tell me below what you guys think!
EDIT:
Just a disclaimer. I did NOT make or post these suggestions because I think the assassin classes need reworked, buffed, or nerfed. I personally find all classes are fairly balanced. The reason I made these is because people have the habit of complaining. Now I do not think Ubisoft will implement these in any way nor do I expect them to. I made these as suggestions so people will be happy with the game rather than complain. I only strive for a positive community on For Honor.
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