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  1. #11
    Everything about the concept of defence->damage is bad for gameplay.

    http://forums.ubi.com/showthread.php...e-of-For-Honor
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  2. #12
    Originally Posted by YOGZULA Go to original post
    Nope. You can follow up with an overhead unblockable from a parry, but it can be both parried and dodged, with plenty of time to react to it.
    Nope you can't =_= you can't dodge or parry blind justice from light parry.
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  3. #13
    Originally Posted by MinaX-LorD Go to original post
    It is healthy, because as of right now, if you couldn't do it, there would be no way to get damage on anyone besides trying to anticipate when someone is going to do something and then throwing out a light attack. Other than that, people will just constantly defend or parry your first or second attack because it's that easy. This is why guard break doesn't need to be "reverted" because it is one of the only ways to punish people who just sit there and defend the whole fight.

    Or we could all just play conqueror and warlord and do headbutt/shieldbash light attack followups. Thats what this game is going to become eventually.
    You see what you're saying is contradictory, though? You're saying if you can't guard break, then you get parried and that's why it's not worth it to attack, because parrying gives a free GB.
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  4. #14
    Originally Posted by My2thpick Go to original post
    Nope you can't =_= you can't dodge or parry blind justice from light parry.
    Odd. I've never been hit by it
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  5. #15
    TCTF_SWAT's Avatar Senior Member
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    There's a large cancel window on blind justice. There is a chance you can miss but that's all on the Lb and as the defender you can't do anything.
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  6. #16
    Originally Posted by YOGZULA Go to original post
    Odd. I've never been hit by it
    You should try it. Ask some friend to test it out . Lawbringer also get free light side attack from shove, like the Warlord headbutt.
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  7. #17
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  8. #18
    You don't get a guaranteed guard-break against every character after a successful parry. The knockback of certain moves (most notably from Nobushi, Kensei, LB, Valk) prevent the GB from landing at all. The point of LB's other options can be debated, but the Light Riposte follow up is 100% guaranteed to hit at ANY range, which means he gets damage / mix-up in a situation many characters do not.

    GB > free heavy always the favoured option, but you don't always get it. Parrying is difficult to do when you're facing an opponent with good game sense and pattern recognition / mix-ups. The reward for parrying is a GB + 15-20% of their health? There is absolutely nothing wrong with that, you're rewarding skillful play with a fair advantage. If you took that away the game would be so goddam slow.
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  9. #19
    Originally Posted by Callisto-Major Go to original post
    You don't get a guaranteed guard-break against every character after a successful parry. The knockback of certain moves (most notably from Nobushi, Kensei, LB, Valk) prevent the GB from landing at all. The point of LB's other options can be debated, but the Light Riposte follow up is 100% guaranteed to hit at ANY range, which means he gets damage / mix-up in a situation many characters do not.

    GB > free heavy always the favoured option, but you don't always get it. Parrying is difficult to do when you're facing an opponent with good game sense and pattern recognition / mix-ups. The reward for parrying is a GB + 15-20% of their health? There is absolutely nothing wrong with that, you're rewarding skillful play with a fair advantage. If you took that away the game would be so goddam slow.
    So technically your right, except getting a free heavy after a parry is not the same as getting a free GB. Free GB could mean your dead to the environment. I'm all for being able to get a free heavy after a parry, but I think a GB is too much.
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  10. #20
    Originally Posted by Riouxthless Go to original post
    So technically your right, except getting a free heavy after a parry is not the same as getting a free GB. Free GB could mean your dead to the environment. I'm all for being able to get a free heavy after a parry, but I think a GB is too much.
    The environment isn't some invisible force that unknowingly sneaks up and steals the round from you. It's all around you, it is a constant presence, you can always see it. Use some foresight and position better and you won't die to GBs. Reposition yourself just like an MMA fighter would in the ring, don't back yourself into a corner. If you think a few steps in advance you will avoid getting fearful and blocking for 4s and oh surprise i got thrown off. Part of combat is thoughtful positioning. It's really your own fault if you have your back to a cliff and get tossed.

    tl;dr always consider your surroundings, reposition yourself on even the slightest notion that you're moving towards a cliff
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