For the sake of keeping things fresh, does anyone else feel like these structures should have 2 or 3 possible spawn locations each? Enemy bases could become too familiar once we know where everything is. Enemy patrol routes already don't change so doing reconnaissance at a familiar location kinda becomes unnecessary. I would even suggest giving the prison cell a few possible spawn locations.
Hadn't really thought about this. I would think it would make more sense and easier to reposition the people like you said. But I don't know anything about coding and stuff so maybe not. I just picture that moving around structures and stuff would be far more difficult. But either way, people or structures, if possible it would be great to have them in different places.