Someone had mentioned a while ago that had this problem, but I cannot find the thread again.
I fell onto this problem myself during the OB, so felt that this should be addressed.
If you're doing a mission near a road, and a rebel vehicle is passing by, the moment you are in some sort of range of them, and you kill an enemy (even if it is silent/stealth) they will hop out of the vehicle, and try to aggro any other enemy NPCs nearby to assist you.
This has happened quite a few times, especially in the first zone (Itacua) where the rebel presence is high, and the roads run right past most mission areas.
It'd be one thing if you went loud and they heard the gunfire and joined in, but when stealth it is completely unacceptable that they interfere.
Didn't notice that. But that would definitely be frustrating.
Before I say the next part, don't think I am defending the possible bug, but more just thinking about this in a different approach.
Wouldn't it actually be more realistic that in real world our military might experience interruptions from local life and people, even if they are on our side. Like even though the rebels want what WE (the ghosts) want, and therefore SHOULD stand down and let us do our thing, they also aren't always going to follow our lead or do as we say as this is THEIR country. Now, I doubt that was the intention of this in the game, and it probably is a bug. But in the real world I feel like citizens, civilians, etc would get in the way of any military, police, leadership, etc.
I agree about the cages, they should run off tbh. But I choose to avoid opening cages anymore for that specific reason now.
But taking on an enemy stronghold that happens to have a busy road near it shouldn't make it a rebel party.
Especially when the rebels don't even see me shooting an enemy as I'm being stealthy or whatnot.
It's completely proximity based and triggers the alarm for no good reason![]()
I see what you did there.Originally Posted by Kozzak.77 Go to original post