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  1. #11
    Conqueror only gets a light attack off of a shield charge when you spam the shield charge.


    To get hit by a heavy after a charge, both the A) and B) condition here need to apply:

    a) the charge is used as the second attack after a heavy attack (chain combo), or the conqueror charges after going into the "all guard" stance

    and

    b) you're knocked into a wall by the charge

    The charge when used in a heavy chain combo or from the "all guard" stance is a slower and more powerful charge. This charge behaves a lot like the spammable light charge, but with the added bonus of knocking the opponent farther, and staggering an opponent when they hit a wall (giving you a free heavy hit). However, this stronger charge is easier to dodge than the spammable one, because it's slower and more predictable.

    When an opponent isn't aware they need to dodge the charge after the heavy hit, and you have the opponent trapped against a wall, you can keep this chain going. Heavy hit, charge, heavy hit, charge, heavy hit, etc until you are about to run out of stamina. Sometimes you can get off a final charge that puts you to zero stamina, and still kill the opponent with the last out of stamina heavy hit. Executing the opponent then puts your stamina back to 100% if you can finish it.

    Assassins can dodge the charge much easier than other heroes can. The heavy heroes are particularly prone to being spam charged, because of their slow and short range dodge options. The Shoguki has a nightmarish time dealing with it because the Conqueror spam charge breaks his armor and the followup light hit typically stuffs any of his moves. The repeated charges slowly drain his stamina, and prevent him from building armor again or doing anything at all.
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  2. #12
    +
    Originally Posted by default91 Go to original post
    Conqueror only gets a light attack off of a shield charge when you spam the shield charge.


    To get hit by a heavy after a charge, both the A) and B) condition here need to apply:

    a) the charge is used as the second attack after a heavy attack (chain combo), or the conqueror charges after going into the "all guard" stance

    and

    b) you're knocked into a wall by the charge

    The charge when used in a heavy chain combo or from the "all guard" stance is a slower and more powerful charge. This charge behaves a lot like the spammable light charge, but with the added bonus of knocking the opponent farther, and staggering an opponent when they hit a wall (giving you a free heavy hit). However, this stronger charge is easier to dodge than the spammable one, because it's slower and more predictable.

    When an opponent isn't aware they need to dodge the charge after the heavy hit, and you have the opponent trapped against a wall, you can keep this chain going. Heavy hit, charge, heavy hit, charge, heavy hit, etc until you are about to run out of stamina. Sometimes you can get off a final charge that puts you to zero stamina, and still kill the opponent with the last out of stamina heavy hit. Executing the opponent then puts your stamina back to 100% if you can finish it.

    Assassins can dodge the charge much easier than other heroes can. The heavy heroes are particularly prone to being spam charged, because of their slow and short range dodge options. The Shoguki has a nightmarish time dealing with it because the Conqueror spam charge breaks his armor and the followup light hit typically stuffs any of his moves. The repeated charges slowly drain his stamina, and prevent him from building armor again or doing anything at all.
    This is correct, learn from this and +rep once you're done
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  3. #13
    Another problem is that most people don't duel at high level, and so, in addition to their stupidity, they have no idea what they're talking about. Two different games - dominion and duel. Balance discussion is inherently doomed for a couple months.
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  4. #14
    Originally Posted by Gubermensch Go to original post
    Another problem is that most people don't duel at high level, and so, in addition to their stupidity, they have no idea what they're talking about. Two different games - dominion and duel. Balance discussion is inherently doomed for a couple months.
    I play exclusively duel / brawl, wouldn't touch dominion with a 20ft pole.


    The main point stand firms - if you are not able to perform a simple dodge:

    1. you are not playing at high levels, stop dreaming.
    2. do more matches with bots.
    3. if you still can't dodge after 3 hours of practice, get a refund and leave, best of luck
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  5. #15
    I can dodge the conqueror the entire round. The shield bash needs to be punishable. Use your head man.
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  6. #16
    Originally Posted by Gubermensch Go to original post
    I can dodge the conqueror the entire round. The shield bash needs to be punishable. Use your head man.
    It is punishable, dodge into light or GB + heavy, couldn't be more straightforward Mr.IplayAtHighLevelOnly(lol'd)
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  7. #17
    I agree that conquerors can punish lb but the heavy shield bash combo is easily avoidable unless you get cornered (easier for a conqueror to do than some think). But if you nerd our bread and butter you'd better make us viable in different ways. People are calling for a block netf too. Those 2 things would destroy conquerors.
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  8. #18
    Originally Posted by MassiveD. Go to original post
    It is punishable, dodge into light or GB + heavy, couldn't be more straightforward Mr.IplayAtHighLevelOnly(lol'd)
    Shield bash is safe, you can't dodge into light. It is not punishable if the conq is decent. You're right, I can shield bash startup punish with lights (Assassins being the most effective here) and we can gb spam. The conq is broken because it reduces the game to this exchange.
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  9. #19
    Originally Posted by Gubermensch Go to original post
    Shield bash is safe, you can't dodge into light. It is not punishable if the conq is decent. You're right, I can startup punish with lights and we can gb spam. The conq is broken because it reduces the game to this exchange.
    Seem's allright with me, with decent ammount of practice I'm sure it will seem that way to you too
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  10. #20
    The fact that a conquerer cant feint attacks gives them all the vulnerability they need to be balanced. If you know how to dodge their shield bash they are going to be hard pressed to do any damage to you.
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