The game feels pretty casual. And there's nothing wrong with that. But then it tries to take itself very seriously at the same time which is kinda conflicting. "Play it your way" is how me and my friends took our approach to the beta.
Our first stance was to mark enemies with the drones, shoot, and scoot. Worked fine. Brought in a truck with a gun? Nope. bullets to tiers make them explode with almost no warning. Helicopter? A SAM site from the next province will shoot you down. Stealth? Well with 4 players and no scope zero'ing it's only a matter of time before the alarm goes off and the enemy knows exactly where you are.
Even the two snipers on the mountainside who haven't even shot yet. It seemed like the game wanted us to play our own way, but punished us if we tried anything other than it's way. Which was confusing.
Even if you successfully had a sniper on overwatch and nothing went wrong... que the next 5 mins of everyone doing nothing while the sniper works his way around the area collecting everything after because you really do need 4 GPS markers in every barrel of oil.
To sum up:
+Liked the guns and gun customization
+Character creation was decent. Thanks for the CADPAT was a nice touch.
+Gunplay wasn't terrible once everyone figured out the little hidden nuances.
+drop in and out co-op was done pretty well. Not much power creep or enemy creep to discourage friends from playing solo or joining friends at different stages.
Things I'd like to see improved:
-Why must EVERYONE mark supplies? It's a co-op session. Treat it like so. If you are worried about players running off and solo'ing missions to co-op the rewards then make them mission based. If you are inside the mission area, you get the goodies.
-Would be nice to have some sort of "effective range" on a sniper and a range finder so you can guess the amount of bullet drop.
-Vehicles seem like an afterthought. On an open world game, this is kinda disappointing. Game kinda boils down to get there by chopper, land, go out on foot, win, walk back to chopper. Rinse and repeat. Why try elaborate things that result in fun when the game discourages it so much.
-Enemy bullet drop or dispersion? An SMG apparently has better accuracy than my sniper rifle.
-shooting a tire sets the engine on fire. Seriously? the last time this was a thing was on GTA3, two consoles ago. And even then it was considered bad.
-Enemy AI guns are silly to make up for bad AI. I was behind a rock while an enemy sniper shot me THROUGH it. Rocks don't seem to have any physics beyond vehicles. Even lama can clip through them.
To sum up, wildlands was a decent time waster. I can see myself enjoying it with friends. But not at launch. Once the game hits the bargain shelves it may be worth a buy. Which is kinda disappointing to say. The strange conflict of identity resulted in a poor experience. It has vehicles, but don't you dare use them. It has third person gaming and cover but first person accuracy and precision. What started off as a good concept merely adopted all of the drawbacks of each game type into one game. Tom Clancy games are usually good because they do that ONE thing so well. But this game tries too hard not to follow the division that it never actually accomplishes anything. Nothing was memorable.
Thanks for the beta!