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  1. #1

    Peacekeeper didn't need buffing

    • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    • Stab range increased from 1 m to 2 m
    • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m


    Peacekeeper as she is now is already the strongest hero in the game. Why would she need more range on her already overwhelmingly strong attacks?

    When people point this out there's a barrage of insults from bad players just telling you to "get good" but they fail to realise why PK Is overpowered.

    -She has the fastest attacks in the game
    -She can attack faster than you can physically change your guard on any hero (you have one frame to react.)
    -She has the fastest recovery in the game
    -She has the fastest zone attack in the game
    -She can abuse the zone attack glitch
    -She can dodge out of her instant zone attack
    -She has the fastest dodge and has a dodge attack
    -She can feint a heavy and attack with a light faster than any other hero can change their guard

    Let's not forget the fact that you can never attack a good PK. If you try to attack a PK, she can dodge and hit you. But wait I hear you say "just feint" Okay. If you try to feint a heavy against a PK she can attack you before your feint animation has even finished.

    So you can't attack her, you can't feint her and you can't defend against her. Why give her more range on her free bleed and parry? What could possibly warrant this? I honestly have no hope for the longevity of the game coming from this as its clear that the developers are completely out of touch with how the game actually plays.
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  2. #2
    LOL
    FIrst of all, non of this are buffs. Watch the tournament
    Second, go back to your weeb forums oh and 3rd L2P scrub
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  3. #3
    Originally Posted by MonkfishEsq Go to original post
    • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    • Stab range increased from 1 m to 2 m
    • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m


    Peacekeeper as she is now is already the strongest hero in the game. Why would she need more range on her already overwhelmingly strong attacks?

    When people point this out there's a barrage of insults from bad players just telling you to "get good" but they fail to realise why PK Is overpowered.

    -She has the fastest attacks in the game This is untrue. Warden's up attack is faster to name just one.
    -She can attack faster than you can physically change your guard on any hero (you have one frame to react.) Untrue.
    -She has the fastest recovery in the game Possibly so, but her recovery isn't so fast that she's unpunishable.
    -She has the fastest zone attack in the game Untrue. Warden's zone is as fast, if not faster.
    -She can abuse the zone attack glitch "abuse"
    -She can dodge out of her instant zone attack She can dodge out of any heavy attack, like most/all Assassins.
    -She has the fastest dodge and has a dodge attack All assassins have a dodge attack and I'm fairly certain her dodge is no faster than Orochi.
    -She can feint a heavy and attack with a light faster than any other hero can change their guard Untrue again. Good players block this quite frequently. Also, it always come from the same side.

    Let's not forget the fact that you can never attack a good PK. If you try to attack a PK, she can dodge and hit you. But wait I hear you say "just feint" Okay. If you try to feint a heavy against a PK she can attack you before your feint animation has even finished.

    So you can't attack her, you can't feint her and you can't defend against her. Why give her more range on her free bleed and parry? What could possibly warrant this? I honestly have no hope for the longevity of the game coming from this as its clear that the developers are completely out of touch with how the game actually plays.
    You can't do anything, right? That's why good players never beat good Peacekeepers, right? That's why Peacekeepers are always undefeated. This post is a whole bunch of whining ******** guised as facts.
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  4. #4
    This is untrue. Warden's up attack is faster to name just one.
    Warden top light - 15f
    Warden ZA - 12f

    Peacekeeper light - 15f - 12f
    Peacekeeper ZA - 9f

    Possibly so, but her recovery isn't so fast that she's unpunishable.
    Okay, how are you supposed to punish a PK? If you block a light, this resets the fight to neutral. She is the least punishable hero in the game.

    Untrue. Warden's zone is as fast, if not faster.
    Already proven false. Wardens zone attack is UNSAFE ON BLOCK which means you get a free GB if you block it. Peacekeepers ZA is safe and you can abuse the glitch.

    She can dodge out of any heavy attack, like most/all Assassins.
    The other assassins dodges are light attacks. PKs dodge is a heavy, attacks as fast as the other classes light and she gets the free bleed attack from a heavy.


    https://youtu.be/Gm5L19vZiEg?t=34

    Remember what I said about bad players ignoring all arguments and just screaming obscenities? It's clear that people aren't capable of forming intelligent opinions backed by real data.
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  5. #5
    Originally Posted by MonkfishEsq Go to original post
    Warden top light - 15f
    Warden ZA - 12f

    Peacekeeper light - 15f - 12f
    Peacekeeper ZA - 9f



    Okay, how are you supposed to punish a PK? If you block a light, this resets the fight to neutral. She is the least punishable hero in the game.



    Already proven false. Wardens zone attack is UNSAFE ON BLOCK which means you get a free GB if you block it. Peacekeepers ZA is safe and you can abuse the glitch.



    The other assassins dodges are light attacks. PKs dodge is a heavy, attacks as fast as the other classes light and she gets the free bleed attack from a heavy.


    https://youtu.be/Gm5L19vZiEg?t=34

    Remember what I said about bad players ignoring all arguments and just screaming obscenities? It's clear that people aren't capable of forming intelligent opinions backed by real data.
    How are you suppose to punish a PK? Well, first off, blocking a light does not bring the battle back to neutral so don't confuse yourself. Second, how to react after blocking a PKs light attack really depends on what is happening next. Did you block the first light attack or the second light attack? If you blocked the first light attack I'd recommend blocking the second light attack. If you blocked the second light attack I recommend you backstep and bring the fight back to neutral, but you could also go for a quick attack yourself or even a guard break depending on if she's going to spam or not. I've been grabbed between my 2nd and 3rd light attack before, so don't say it isn't possible.

    If a PK is abusing her zone attack just hold that right guard and shut her down. It's happened to me. I often spam zone attack after popping revenge. Smart opponents sit in the right guard and take no damage. Right guard blocks the zone attack AND the zone cancel to bleed.

    I think you've misunderstood. The PK can cancel a heavy attack into a dodge, which many assassins can do as well, I believe. But what you say is true, other assassins have a dodge + light attack combo while the PK has a dodge + heavy attack combo. She doesn't get a free bleed from the heavy, though, she gets the free bleed from the light follow up after the heavy, which is blockable, always from the same side, and takes a large chunk of stamina.

    You call me a bad player but you're the one whining about having a hard time. I've played against skilled opponents who don't have the issues you're having, but surely that can't be true.
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  6. #6
    Originally Posted by Kharneth88 Go to original post
    How are you suppose to punish a PK? Well, first off, blocking a light does not bring the battle back to neutral so don't confuse yourself. Second, how to react after blocking a PKs light attack really depends on what is happening next. Did you block the first light attack or the second light attack? If you blocked the first light attack I'd recommend blocking the second light attack. If you blocked the second light attack I recommend you backstep and bring the fight back to neutral, but you could also go for a quick attack yourself or even a guard break depending on if she's going to spam or not. I've been grabbed between my 2nd and 3rd light attack before, so don't say it isn't possible.

    If a PK is abusing her zone attack just hold that right guard and shut her down. It's happened to me. I often spam zone attack after popping revenge. Smart opponents sit in the right guard and take no damage. Right guard blocks the zone attack AND the zone cancel to bleed.

    I think you've misunderstood. The PK can cancel a heavy attack into a dodge, which many assassins can do as well, I believe. But what you say is true, other assassins have a dodge + light attack combo while the PK has a dodge + heavy attack combo. She doesn't get a free bleed from the heavy, though, she gets the free bleed from the light follow up after the heavy, which is blockable, always from the same side, and takes a large chunk of stamina.

    You call me a bad player but you're the one whining about having a hard time. I've played against skilled opponents who don't have the issues you're having, but surely that can't be true.
    I was mostly speaking generally about bad players raging. The thing about PK's lights is that her second light is faster than the first. If the first hits, the second is going to hit 100% of the time. PK can also whiff the first attack on purpose to connect with the even faster second attack. You can't counter attack with light attacks while simultaniously defending from light attack spam because your attacks are slower than hers. You can't guard break during her light attack spam because you can't GB someone who's attacking. It's not a question of "if" the PK is going to spam because spamming is how she wins.

    It's all well and good just blocking to the right, but that leaves you open to left and top light attacks which I mentioned previous come out faster than some heroes can change their guard. There's been some interesting data coming out about guard change frame times here https://www.reddit.com/r/Competitive...usion_and_why/

    Say you block right and the PK DOESN'T abuse the ZA glitch. Her zone attack is safe on block putting the fight back to neutral. The free light attack after a heavy hit confirm is what I meant when I said free bleed from heavy. As far as I understand it you can't block that attack because it comes out instantly and you're still in the hit stun from the heavy attack.

    There's a difference between whining and discussing and I'm happy to discuss it as long as other people are civil about it. PK has the best toolset in the game combined with the best offence and the best defence.
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  7. #7
    Originally Posted by MonkfishEsq Go to original post
    • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    • Stab range increased from 1 m to 2 m
    • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m


    Peacekeeper as she is now is already the strongest hero in the game. Why would she need more range on her already overwhelmingly strong attacks?

    When people point this out there's a barrage of insults from bad players just telling you to "get good" but they fail to realise why PK Is overpowered.

    -She has the fastest attacks in the game
    -She can attack faster than you can physically change your guard on any hero (you have one frame to react.)
    -She has the fastest recovery in the game
    -She has the fastest zone attack in the game
    -She can abuse the zone attack glitch
    -She can dodge out of her instant zone attack
    -She has the fastest dodge and has a dodge attack
    -She can feint a heavy and attack with a light faster than any other hero can change their guard

    Let's not forget the fact that you can never attack a good PK. If you try to attack a PK, she can dodge and hit you. But wait I hear you say "just feint" Okay. If you try to feint a heavy against a PK she can attack you before your feint animation has even finished.

    So you can't attack her, you can't feint her and you can't defend against her. Why give her more range on her free bleed and parry? What could possibly warrant this? I honestly have no hope for the longevity of the game coming from this as its clear that the developers are completely out of touch with how the game actually plays.
    BUFFS? BUFFING? These are FIXES. Her 2nd/3rd stabs DON'T BLEED at all, they do 2 damage each right now. No bleed. Her stabs can also MISS completely and do NO DAMAGE. This is a Fix not a buff. The range increase only applies after a parry, how would you like to parry an attack and then not be able to light attack without dodging forward first? That's how PK is right now. This is also a fix. None of these are buffs.
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  8. #8
    Originally Posted by HighGround_S3G Go to original post
    BUFFS? BUFFING? These are FIXES. Her 2nd/3rd stabs DON'T BLEED at all, they do 2 damage each right now. No bleed. Her stabs can also MISS completely and do NO DAMAGE. This is a Fix not a buff. The range increase only applies after a parry, how would you like to parry an attack and then not be able to light attack without dodging forward first? That's how PK is right now. This is also a fix. None of these are buffs.
    I wasn't talking about the guard break bleed. That is a legitimate bug which is fine. She didn't need longer range on her attacks.
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  9. #9
    Her second attack does not have a 100% hit chance. I've had it blocked. Usually players are either capable of block my attacks or they aren't. I rarely fight enemies who can block the first attack but not the second, a typical opponent blocks well or poorly.

    Yes, you can. Block the first two and then attack her. People do it to me. I've been beaten to the punch before. My attacks are fast but I fast enough to counter an enemy who blocks and then light attacks. I'll often trade blows which is not what I want. You can guard break between the 2nd and 3rd attack because my combo ends and I pause for a moment. Don't tell me you can't do it. It happens. It very well IS a matter of IF she is going to light attack spam. I play a Peacekeeper and don't usually light attack spam. I only light attack spam when I know the enemy can't stop me or when my enemy is fighting too aggressively.

    All the data in the world is meaningless when people do it. I feel the same was about the Warden's zone attack. I can't block it even when I'm prepared to block it. My friend mains Warden and I've had him stand there and spam the attack but I could never block it. It was way too fast for me.

    You can block the bleeding follow up. People do it and it's quite amazing on their parts. It's such a fast attack but I've had people do it to me. They'll guard up, for example, and I'll hit their side and I'll see their guard go to the side just too late and then I come in for the bleed on the left and they've blocked it and I'm like WHOA.

    Don't tell me things aren't possible just because you can't do them. It comes off as whining. Get on the forum and ask if something is impossible before you just assume that your inability is proof of something being impossible. I can't run a 6min mile, but I don't claim it's not possible.
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  10. #10
    Originally Posted by MonkfishEsq Go to original post
    • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    • Stab range increased from 1 m to 2 m
    • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m


    Peacekeeper as she is now is already the strongest hero in the game. Why would she need more range on her already overwhelmingly strong attacks?

    When people point this out there's a barrage of insults from bad players just telling you to "get good" but they fail to realise why PK Is overpowered.

    -She has the fastest attacks in the game
    -She can attack faster than you can physically change your guard on any hero (you have one frame to react.)
    -She has the fastest recovery in the game
    -She has the fastest zone attack in the game
    -She can abuse the zone attack glitch
    -She can dodge out of her instant zone attack
    -She has the fastest dodge and has a dodge attack
    -She can feint a heavy and attack with a light faster than any other hero can change their guard

    Let's not forget the fact that you can never attack a good PK. If you try to attack a PK, she can dodge and hit you. But wait I hear you say "just feint" Okay. If you try to feint a heavy against a PK she can attack you before your feint animation has even finished.

    So you can't attack her, you can't feint her and you can't defend against her. Why give her more range on her free bleed and parry? What could possibly warrant this? I honestly have no hope for the longevity of the game coming from this as its clear that the developers are completely out of touch with how the game actually plays.

    No it absolutely did not.

    It is the most broken OP class in the game by a VERY LONG mile and the reason this game will be dead in a month on top of connectivity issues.

    The only way PK abusers win is if the entire game dies; guaranteed.
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