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  1. #31
    See no mention of fixing the guard switch speed Imbalance.

    3-4 switches per second for 2 handed classes vs 12-14 per second for everyone else.

    WTF?

    This mechanic is more game breaking than anything else currently(maybe minus the guard break; which you've stated is getting changed.)

    Are you guys going to leave 2 handed classes broken?

    Seriously.

    All anyone has to do to beat a 2 handed class is spam light attacks from different directions every time and you cant do S**T to stop it.

    WTF, SERIOUSLY?!?!?!
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  2. #32
    Originally Posted by odyrules420 Go to original post
    See no mention of fixing the guard switch speed Imbalance.

    3-4 switches per second for 2 handed classes vs 12-14 per second for everyone else.

    WTF?

    This mechanic is more game breaking than anything else currently(maybe minus the guard break; which you've stated is getting changed.)

    Are you guys going to leave 2 handed classes broken?

    Seriously.

    All anyone has to do to beat a 2 handed class is spam light attacks from different directions every time and you cant do S**T to stop it.

    WTF, SERIOUSLY?!?!?!
    Idk man. The switch speed might look weird in that little video floating around. But in practice, personally, I have zero problem blocking with a 2h class. I have more issues blocking with Valkyrie than anything. I played orochi and warden, and kensei for a while. Zero blocking issues. I pick up valkyrie and I cant block **** ( After being hit once) So, idk what you're on about.
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  3. #33
    Originally Posted by Winsome111 Go to original post
    It's said that you come some people whining like children they didn't get what they want. No matter what the devs would or could do you would always whine about something else.

    Be appreciative they changes are occuring for the better, and learn a little patience
    They spent 10 days from announcing these changes until patching them (and Odin knows how long until we get them on PS4/X1). The Shugoki unparryable and double hit marker zone attack exploits are gamebreaking and should be the highest priority for them to fix, and is 100% worth delaying a planned patch by a day or two for. As it stands they'll have to send a new patch into cert most likely before the previous finishes because waiting another week or two for this to be fixed on consoles is simply unacceptable.
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  4. #34
    No Lawbringer buffs... Disappointment here I come...
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  5. #35
    What the actual ****...
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  6. #36
    My god this cant be true! After "only" 14 days of useless guardbreaks and prestige 7, I can actualy do damage with stabs! After 14 days I can face skilled wardens, warlords and conquerers in a god damn duel?
    Thanks guys
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  7. #37
    I want to add something, I don't thing its normal the Raider can get GB in the midst of is 3 heavy attack combo. I don't know if this is a but or an omission but it's pretty dumb to be able to GB someone while he's "comboing" inbetween 2 hits. Second thing is similar. When I parry and counter R1 with Lawbring followed by R2 a PK can just R1 me and stop me dead in my track, again WHILE oi'm in a combo. Combo shouldn't be stop my a simple attack but rather by proper defense. Block, dodge and parry.
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  8. #38
    Nice changes, but when will you fix Elimination/Skirmish selection? You have a working solution since beta with Duel/Brawl FFS...
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  9. #39
    Nice changes, but when will you fix Elimination/Skirmish selection? You have a working solution since beta with Duel/Brawl FFS...
    Maybe try harder next time
    http://forums.ubi.com/showthread.php...n-and-Skirmish
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  10. #40
    Ok, cool I guess. But where are the real balance changes?
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