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  1. #111
    Originally Posted by Twinqilin Go to original post
    I have a feeling this is related to the Synchronization issues of Save Files with the Cloud Saves. Upon trying to launch the game, an error shows up for a number of my friends and others I play with that says " Failed to synchronize cloud saves"

    Hope that they can look into it and find the source of this issue, some people don't even want to play cause they fear any progression won't persist after they log off.
    i thought this was a problem but i havent had any issues it synchs just fine no problems there the only problem was when i managed to load the game i noticed stuff was reset or locked again even things that are unlocked for all at rep.0 lvl.1. Now the problem is at main screen you press start and game cant contact servers so cant play at all
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  2. #112

    Guard Break Change Is Bad

    I assume you decided to change the guard break to cater towards the casual audience, right? I come from fighting games and after only spending a few days playing this game, I was teching guard breaks 95% of the time. It's not that hard. Other fighters have ~7 frame window to tech a grab. Now? You just mash X like you're brain dead and get a free tech. This makes the game much more focused on defensive play and punishes offense hardcore. It's a very poor change and it really has turned me off from playing this game as much if at all. With my other fighting games I play and huge releases coming in the next two weeks, this game will be collecting a lot of dust unless someone wants to play with me.
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  3. #113
    Jarl.Felix's Avatar Banned
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    Feb 2017
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    We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you're Guardbroken during Guardbreak startup.

    What is Guardbroken or even Guardbreak startup ? I wonder why they can't use human language instead of mentioning Beta.
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  4. #114
    Originally Posted by Crzyman15 Go to original post
    I assume you decided to change the guard break to cater towards the casual audience, right? I come from fighting games and after only spending a few days playing this game, I was teching guard breaks 95% of the time. It's not that hard. Other fighters have ~7 frame window to tech a grab. Now? You just mash X like you're brain dead and get a free tech. This makes the game much more focused on defensive play and punishes offense hardcore. It's a very poor change and it really has turned me off from playing this game as much if at all. With my other fighting games I play and huge releases coming in the next two weeks, this game will be collecting a lot of dust unless someone wants to play with me.
    ^-I found the Orochi/Warden who abused uncounterable Guardbreaks!
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  5. #115
    I'm surprised there is no mention of one move removed from kensei ? A move which was mostly stylish and fun despite blocked/parried most of the time ? You know a (from kensei perspective) right swift strike (right dash, Light attack) followed by a top heavy which if rightly timed resulted in a kensei jumping an putting all his weight in the top heavy for maximum style... How did it need to be nerfed, sorry, I mean purely and simply REMOVED ??? I mean I was able to lend it once out of 15 times, parried/blocked all the other times... just WTF ?!! Now kensei is not only slow and highly predictable, he also has now even less style for himself.

    I just hope it is the result of sleep deprived mistake.
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  6. #116
    Vordred's Avatar Senior Member
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    Feb 2007
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    Originally Posted by SirFelix87 Go to original post
    We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you're Guardbroken during Guardbreak startup.

    What is Guardbroken or even Guardbreak startup ? I wonder why they can't use human language instead of mentioning Beta.
    basically, currently if you both go for a Guardbreak at the same time, whoever pressed first gets the guardbreak, and the person that gets hit with the guardbreak can not counterbreak. now if you both go for a guardbreak at the same time, it will be countered.
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  7. #117
    There are a ton of bad players in this forum I see. Anyone having issues with the Shugoki Holy crap you're a baddy. He's one of the easiest classes to beat in a 1v1 or even a 2v1. As far as tehe Warden goes you guys do realize that you can dodge the should and counter the GB you can even interrupt the GB with a light attack. The changes they made are damn near perfect, except with the PK she has the range and speed already but whatevs I know how to block and parry because I played the tutorials. Practice more and get better stop crying because you got reckt.
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  8. #118
    Originally Posted by odyrules420 Go to original post
    Honestly, I'm dumbfounded on why your buffing Valkyrie. Played correctly she is practically unstoppable. She can chain stuns indefinitely.

    Makes no sense why your buffing an already overpowered hero.
    The Valk has the lowest attack output in-game before the patch and she can easily be blocked and parried. She's no where near close to be OP but then again it's not the character is the player.
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  9. #119
    We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you're Guardbroken during Guardbreak startup.

    Can anyone explain to me what this means? I never played the Beta so treat me like a noob on this one.
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  10. #120

    4.2 gb????

    Why does it need to be such a HUGE patch? The base game was at a pretty decent and acceptable 35 GB, however this update was large.
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