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  1. #1

    Do you guys want a spam game or a versatile game?

    I main warlord so dont even dare try to tell me that that headbutt isnt op. I can literally just spam it and get so much free safe damage and throw in some guard breaks in there when they try to predict the headbutt. Ive noticed there are 2 kinds of people, the ones who abuse the crap out of their classes spammable such as the headbutt, the vortex or shield slam and those who try to beat their opponent with mind games and superior skill while trying to use their spammable sparringly. I wish there was ATLEAST a cooldown on these because a lot of people are ONLY using these, they are only spamming and then throwing ing uard breaks that they get for free since you have to practically predict their spammable because otherwise you cant really dodge in time.

    Do you guys want all classes to have a spammable and for this game to be a spam fest like it is in the tournaments or do you want it to be more skill based where people actually use ALL of their classes abilities and moves?
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  2. #2
    Spamming is literally the easiest thing to counter in this game.

    Warlords who spam headbutt are actually easier to beat than the skilled warlords who're unpredictable. Go ahead, headbutt me and tell me how the sword in your side feels.
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  3. #3
    What the OP is saying is that every class has a decent skill set but only a small handful of moves are actually usable.

    So you end up using the same couple "safe combos" and "safe skills" with some mix-ups rather than actually "acting and reacting" and using your full skill set.

    Also, saying that spamming "is literally the easiest thing to counter" is just false.

    Light attack spamming is incredibly difficult to deal with against some characters.

    Playing conq against PK, I really have no idea of how to stop light attack spamming when I'm on a server with missing frames bad enough where I can't naturally parry them.

    Honestly, though. The move spamming I can live with. It is the revenge spamming that is game breaking.

    I can't stand Dominion and Skirmish right now because assassins can literally generate a new revenge every 2 seconds and become unkillable mass-murder machines.

    Trying to gank a good PK or zerker or to a lesser extent Warlord is suicidal if gear stats are turned on.

    They really need to nerf revenge mechanics and revenge generation or I'm going to uninstall this game within the week.
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  4. #4
    Originally Posted by Peligrad Go to original post
    What the OP is saying is that every class has a decent skill set but only a small handful of moves are actually usable.

    So you end up using the same couple "safe combos" and "safe skills" with some mix-ups rather than actually "acting and reacting" and using your full skill set.

    Also, saying that spamming "is literally the easiest thing to counter" is just false.

    Light attack spamming is incredibly difficult to deal with against some characters.

    Playing conq against PK, I really have no idea of how to stop light attack spamming when I'm on a server with missing frames bad enough where I can't naturally parry them.

    Honestly, though. The move spamming I can live with. It is the revenge spamming that is game breaking.

    I can't stand Dominion and Skirmish right now because assassins can literally generate a new revenge every 2 seconds and become unkillable mass-murder machines.

    Trying to gank a good PK or zerker or to a lesser extent Warlord is suicidal if gear stats are turned on.

    They really need to nerf revenge mechanics and revenge generation or I'm going to uninstall this game within the week.
    Right Stick Down for 2-3 seconds. Any longer and you'll get guard broke.

    Spamming attack is literally the easiest thing to counter. Literally, not figuratively. There is nothing in the game that is easier to counter than a person spamming an attack. Now, if you don't know how to counter a particular type of spam, that's different. Lack of knowledge will result in death. But once you're aware of how to counter a specific type of spam, it becomes incredibly easy. The hardest thing to counter is unpredictability. The easiest thing to counter is predictability, and that's what spamming is.

    Every class has something that they can spam that gives their enemies a hard time. Learn what this is for every class and how to counter it with your class and you'll be golden. Most people will try their spam on an enemy because about 70% of the players don't know how to counter it. I'm a PK main and I often try my light attack spam. It does not always work, believe me. Conquerors and Warlords are the best at preventing it. In fact, Conquerors and Warlords are the two classes I almost never even attempt it on in the first place because they are very good at punishing me for it.
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  5. #5
    I personally prefer option 2. Even if that makes me bite the dust more often in the process because actually learning to handle your character in a versatile way takes effort and you go through many many deaths.

    On the other hand, abusing the spammable unbreakables (since they are the real issue here, right?) is sometimes the only viable part of a very limited skill set. My first hero was the Conqueror, but I soon started to broaden my spectrum (played Warden, Lawbringer and Shugoki as well, Warden and Lawbringer to prestige 1 the same as my Conq), now I am more interested in the War Lord. I find the Conqueror's skill set almost too scarce. He is supposed to be more of a defensive hero and a punisher but I believe that puts you too much in a niche and you are forced to adapt to a patient playstyle that lets the opponent come and you exploit them by blocking and riposes.

    But not everyone can and wants to play this way. And when you want to go more on the offense and push - literally, hehe - you need to rely on the running slamm and the unbreakable shield bach, otherwise Conq is just too slow. He telegraphs the moves way too much so that even the slowest guard switch hero can comfortably defend himself.



    So, very longwinded foreword but the thing is - yes I want option 2. I want more versatility. But then Ubisoft needs to consider expanding the move list for some characters a bit as well. Otherwise you are stuck looping the same attack strings ad nauseam.
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  6. #6
    Different levels of skill view the matter differently and that's how it will always be. It will always come down to the general "git gud" scenario. Those of a higher skill level don't have this issue. Why, because we've played this game long enough to know what each class is capable of and we expect it. And, to be completely honest, a lot of the time it's simply a "weeding out" method. If your one to get caught in simple vortex maneuvers then why waste more than one should in a face off. Simply dodging or punishing a so-called "spam move" will instantly decline the number of uses of it in a face off, or they'll mix it better. The game is decently versatile for those of us who've overcome the simple things. At one time I complained heavily about strafing and how it should consume more stamina. What happened? I got better. I parry any strafing attack that comes my way and punish it now. Like I said, a lot of the complaints that go around is a simple matter of getting good.
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  7. #7
    higher level skill is for duels according to most, but duels get boring for a lot of us and some of us want to play with friends. So in those situations were there is more then one opponent spamming becomes a major issue. Please take the into consideration also on small maps where u at in very confined spaces. the shoulder bash heabutt lawpush move get but put into almost an endless undefendable loop. This needs to be fixed.
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  8. #8
    TCTF_SWAT's Avatar Senior Member
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    Spamming is part of gaming. You spam block, you spam attacks...like come on people....
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  9. #9
    Originally Posted by Kharneth88 Go to original post
    Spamming is literally the easiest thing to counter in this game.

    Warlords who spam headbutt are actually easier to beat than the skilled warlords who're unpredictable. Go ahead, headbutt me and tell me how the sword in your side feels.
    Head Butt -> Guaranteed Light -> Zone Attack. How do you like getting your face slashed up as you pathetically dodge left or right in a vain attempt to avoid Viking steel? Alternatively I can go Head Butt -> Guaranteed Light -> free GB -> free Top Heavy (since you cannot react to a GB if you have just came out of a dodge). And don't think dodging backwards will save you from Warlord Head Butt. He can either slowly grind you down with Head Butt chains (even if it is only two chains) or, if you dodge roll backwards, go for a Headsplinter Leap for free damage and close the gap.

    PS. If Warlord blocks a light attack, it's usually a free head butt -> guaranteed light and then you can either continue head butts, zone attack, GB or Headsplinter leap depending on how they react.
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  10. #10
    Versatile game please not just cookie cutter mixups.

    http://forums.ubi.com/showthread.php...e-of-For-Honor
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