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  1. #1

    1.6 patch notes

    When are these coming out?
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  2. #2
    Neumeusis's Avatar Senior Member
    Join Date
    Feb 2015
    Posts
    1,135
    Was said during STOG that it will be today.

    My guess : very soon.
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  3. #3
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  4. #4
    Gear Bonuses have been moved around on various Gear Pieces
    -bonus is removed
    +bonus is added
    =bonus remains

    Chest changes
    -Damage to Elite
    -Damage from Elite
    +Skill Haste
    +Enemy Armor Damage
    =Health
    =Health on Kill
    =Exotic Damage Resilience
    =All Resistance

    So whats gonna happen to everyone's Barrets chest? Do we get our rolls back?
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  5. #5
    Of course, patch notes are again piece of sh*t. Where we can see exact numbers of nerfed base weapon damage?
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  6. #6
    Originally Posted by D-Y-N-4-M-0 Go to original post
    Gear Bonuses have been moved around on various Gear Pieces
    -bonus is removed
    +bonus is added
    =bonus remains

    Chest changes
    -Damage to Elite
    -Damage from Elite
    +Skill Haste
    +Enemy Armor Damage
    =Health
    =Health on Kill
    =Exotic Damage Resilience
    =All Resistance

    So whats gonna happen to everyone's Barrets chest? Do we get our rolls back?
    I hope so lol, between all the re-rolls I've done I've probably spent half a billion credits just to have most of that gear made useless with this update.
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  7. #7
    Originally Posted by MrFuddyDuddy Go to original post
    I hope so lol, between all the re-rolls I've done I've probably spent half a billion credits just to have most of that gear made useless with this update.
    Recalibration

    With all these changes to Gear stats, here are the details of how existing gear should convert with this update.

    If you had a native Armor bonus (not recalibrated), it will be turned into health.
    If you had a recalibrated Armor bonus, the recalibration will reset and you will be back to the initial bonus the item had when it was acquired.
    If you had a native Health bonus (not recalibrated), it will be turned into All Resistance.
    If you had a recalibrated Health bonus on any other Gear Piece, the recalibration will reset.
    If you had a recalibrated Health bonus in Chestpiece and no native armor roll on this piece, the Health roll will remain.
    If you had a recalibrated Health bonus in Chestpiece and a native armor roll on this piece, the recalibration will reset as you would otherwise end up with 2 Health bonuses.
    If you had a recalibrated Health bonus in any other Gear Piece, the recalibration will reset.
    If you had a recalibrated Skill Haste bonus on your backpack, the recalibration will reset.
    If you had a recalibrated Pistol Damage bonus on your holster, and the holster was acquired after update 1.5, the recalibration will reset.
    If you had a recalibrated Enemy Armor Damage or Damage to Elite and the item was acquired after update 1.5, the recalibration will reset.
    All recalibrations on Exotic weapons will reset.
    Unique talents on Exotic weapons cannot be recalibrated.
    Free talents on Exotic weapons that don’t have a Unique talent (Liberator, Centurion, Eir and Hildr) can be recalibrated.
    Note that when a recalibration resets, the money spent will be reimbursed, based on the recalibration costs of Update 1.6. Since recalibration now has a cost cap, if the initial recalibration costed more, you will only be reimbursed according to this cap.

    I'm genuinely confused.com
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  8. #8
    Sounds like we won't be getting a full refund for the credits used to recalibrate. Oh well, I'm sitting on 1 hundred mill each on 4 toons.
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  9. #9
    TheToxicAgent's Avatar Banned
    Join Date
    Dec 2016
    Posts
    283


    Think of them as decreased buffs
     2 people found this helpful
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  10. #10
    gt2k's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    5,445
    Originally Posted by D-Y-N-4-M-0 Go to original post
    Recalibration

    With all these changes to Gear stats, here are the details of how existing gear should convert with this update.

    If you had a native Armor bonus (not recalibrated), it will be turned into health.
    If you had a recalibrated Armor bonus, the recalibration will reset and you will be back to the initial bonus the item had when it was acquired.
    If you had a native Health bonus (not recalibrated), it will be turned into All Resistance.
    If you had a recalibrated Health bonus on any other Gear Piece, the recalibration will reset.
    If you had a recalibrated Health bonus in Chestpiece and no native armor roll on this piece, the Health roll will remain.
    If you had a recalibrated Health bonus in Chestpiece and a native armor roll on this piece, the recalibration will reset as you would otherwise end up with 2 Health bonuses.
    If you had a recalibrated Health bonus in any other Gear Piece, the recalibration will reset.
    If you had a recalibrated Skill Haste bonus on your backpack, the recalibration will reset.
    If you had a recalibrated Pistol Damage bonus on your holster, and the holster was acquired after update 1.5, the recalibration will reset.
    If you had a recalibrated Enemy Armor Damage or Damage to Elite and the item was acquired after update 1.5, the recalibration will reset.
    All recalibrations on Exotic weapons will reset.
    Unique talents on Exotic weapons cannot be recalibrated.
    Free talents on Exotic weapons that don’t have a Unique talent (Liberator, Centurion, Eir and Hildr) can be recalibrated.
    Note that when a recalibration resets, the money spent will be reimbursed, based on the recalibration costs of Update 1.6. Since recalibration now has a cost cap, if the initial recalibration costed more, you will only be reimbursed according to this cap.

    I'm genuinely confused.com
    Easy to understand. I get to calibrate 90% of my stuff again. Should get about 80 million credits too.
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