Recalibration
With all these changes to Gear stats, here are the details of how existing gear should convert with this update.
If you had a native Armor bonus (not recalibrated), it will be turned into health.
If you had a recalibrated Armor bonus, the recalibration will reset and you will be back to the initial bonus the item had when it was acquired.
If you had a native Health bonus (not recalibrated), it will be turned into All Resistance.
If you had a recalibrated Health bonus on any other Gear Piece, the recalibration will reset.
If you had a recalibrated Health bonus in Chestpiece and no native armor roll on this piece, the Health roll will remain.
If you had a recalibrated Health bonus in Chestpiece and a native armor roll on this piece, the recalibration will reset as you would otherwise end up with 2 Health bonuses.
If you had a recalibrated Health bonus in any other Gear Piece, the recalibration will reset.
If you had a recalibrated Skill Haste bonus on your backpack, the recalibration will reset.
If you had a recalibrated Pistol Damage bonus on your holster, and the holster was acquired after update 1.5, the recalibration will reset.
If you had a recalibrated Enemy Armor Damage or Damage to Elite and the item was acquired after update 1.5, the recalibration will reset.
All recalibrations on Exotic weapons will reset.
Unique talents on Exotic weapons cannot be recalibrated.
Free talents on Exotic weapons that don’t have a Unique talent (Liberator, Centurion, Eir and Hildr) can be recalibrated.
Note that when a recalibration resets, the money spent will be reimbursed, based on the recalibration costs of Update 1.6. Since recalibration now has a cost cap, if the initial recalibration costed more, you will only be reimbursed according to this cap.
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