Ok, once the final campaign mission comes to an end and we take down the Cartel, then what? Will the game still be playable? How will the Cartel continue to be an active force in the game world? What about Unidad?
It would honestly suck if the game ends after the final mission and we can't keep playing with our upgraded character and gear.
If you estimate 4hrs of solid gameplay per region to complete all missions and collectables ... that's around 60hrs of gameplay for the whole game based on how many regions there are. Whilst I agree with you...and as someone who's put some 200hrs into The Division...I also can't see how they will expand beyond the core story BUT we don't know what missions there will be or how the story progresses.Originally Posted by ipm204 Go to original post
You also have DLC of course....
I really hope not, everyone slates the division but I only bought it 2nd hand a week or so ago and it's awesome! already over 100hours and think it's great!Originally Posted by dinnerjazz Go to original post
I really want wildlands to be ace! been waiting ages for it and I'm keeping everything crossed!
I'm concerned about this as well. I think 4 hours is generous for some of the zones, if the starter zone is any indication. Once you have a group and get a grove going I think you could easily do the missions in the first zone in 1-2 hours. Of course longer I guess to "100% complete" the zone.
Replaying missions is fine, but if you already played it on "CHallenging" to begin with (which I plan to do, since it isn't that hard), it doesn't really add very much. It's not dynamic, the mission plays out similarly each time.
I think as consumers we have to accept that it won't have the replayability of The Division. It is just a different game. The Division was designed as a loot/stat based shooter. It is much easier to create replayability when you have a gear grind. Replaying missions makes sense because you are looking for more loot.
In this game replayability has to be based just on "experiences". The problem there is that the game isn't very difficulty, so the experiences I imagine are going to get dull pretty quickly. The more you increase your stats, the easier the game will be. We were able to jump in one of the last zones on the map during the open beta where we had less skill points than we would have had playing through all the other zones, and at least for me and my group Monteyoc wasn't that difficult.
oh Monteyoc was definitely so easy for a supposed very hard zone. Something that just popped into my head....in Monteyoc there was atleast 1 unidad chopper flying around every now and then. I think it would be cool to see a increased amount of them flying around as well as maybe a lot more santa blanca turreted vehicles patrolling the streets. Atleast it would mean something where if you get spotted and reinforcements are coming, get ready for a big fight or start running.
This isn't a looter like the Division, so the replayability isn't going to be about upgrading gear its more about taking different approaches to missions (using different weapons, different time of day, differnt forms of insertion) and about perfecting. for me its about getting the stealth approached to my favorite missions just right (can't tell you how many times I tried to stealth through the tap the comms station mission).Originally Posted by quinch1199 Go to original post
Plus there are several ways the story can be extended through DLC --Just by asking the question--who fills the power void after the cartel is dismantled-- leads to a number of options for a story expansion. A corrupt CIA cutout? A dictator? Maybe a Unidad commander looks to take power and you have to dismantle his coup!
EDIT: Formated quote