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  1. #1

    Open Beta feedback

    I just finished the second zone, and very much enjoyed it. Played part of it with a friend, and finished it solo. Here are some thoughts, in no particular order.

    Vehicle handling
    Cars and motorbikes feel jittery. They flicker around and it's offputting. My hope is that once this is smoothed out, it will feel a lot more satisfying. Helicopters are particularly unintuitive, and I'm still not sure how exactly I'm supposed to go forward in a straight line at a decent speed.

    Enemy AI
    AI is notoriously difficult to create. It's easy to criticise enemies as stupid, but in my experience enemies in almost every game ever made are pretty stupid. Having said that, there certainly could be some improvements. Grenades to flush us out of cover, and so on. I would love to see the bosses fight differently, in particular. Right now they're just standard enemies. Bookhart didn't shoot me once, I don't think. It was a very anticlimactic end to that zone.

    Guns
    Like many others, I enjoy sniping and staying hidden. Silenced weapons. Right now, when I equip my best scope onto my sniper rifle and my assault rifle (the same scope), it means that I get the same range on both. In turn, this means that, given the small mag size and huge reload time of a sniper rifle, I almost never want to use it. The assault rifle is just amazing in all circumstances, especially since I can switch the firing mode at any time, and take the suppressor off whenever I like. It's too good, honestly. Ideally I would be switching between weapons on a regular basis, depending on the range and nature of the encounter.

    Interrogation
    I like this idea, in theory. Find important individuals, and force them to tell you about skill points, intel, etc. Right now it feels like it's implemented a bit unevenly. For a start, I'm not sure that one conversation should highlight ten or twelve things on a map at once. That feels too easy, too quick. I'd prefer it if each interrogation revealed a small number of nodes on the map. It also only happened once for me, I think, towards the start of the first zone. Only one friendly civilian gave me intel, and I never saw another one.

    Skills
    I really like Sync Shot, once I got used to it. Haven't yet used it successfully in multiplayer, but we didn't try very much. I genuinely cant' wait to build up a really strong character, max out every skill, but I'm curious what will happen next. Is this the kind of game where you reach the endgame and then revisit content for rare rewards, like The Division, or once you beat Sueno are you basically done?

    Companions
    It would be great if we could reduce the chatter a bit. The jokes aren't very good, and wear thin quickly. I kind of wish I could solo entirely without them, as I feel like that would be an interesting and challenging experience. I also kept getting dialogue from (I think?) my AI teammates, even when I was playing with a friend and they weren't in the game any more. That was confusing.

    Vehicle Bugs
    Maybe it's intentional, that getting hit once by a car, even at slow speeds, instantly kills you. Perhaps there should be a sliding scale of damage based on the speed/size/weight of the vehicle? It's amusing, sure, but also frustrating.

    Yesterday, while playing with a friend, his character appeared in odd places sometimes. He got into a bulldozer and drove it around, but to me his character was standing next to the vehicle and running alongside it. Similarly, when he was piloting a helicopter and I was a passenger, his character model juddered around outside, finally settling on top of the rotors (which often didn't move).

    Sometimes neutral cars will flip onto their nose for no apparent reason.

    My friend, at one point, had a car glitch into the room he was standing in and run him over.

    That's it for now, I'll edit this if I remember anything else.
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  2. #2
    Zoream's Avatar Senior Member
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    Oct 2015
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    It's not the division it doesn't have endgame, either replay missions or shelve it.
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  3. #3

    Pretty much my feedback as well

    I agree with your overall feedback. I really wish they had brought the NPC AI from The Division over to Wildlands.

    Vehicle play

    I found driving vehicles to be difficult as the controls over steer too much.

    Flying planes and airplanes was bluntly horrible.

    For helicopters I would have expected the left stick to control the cyclic. And the right stick to control the collective and pedals, with the left/right triggers working as they do. It also needs an onscreen HUD with compass, artificial horizon, airspeed and altimeter. It doesn't have to be a flight sim, but it should at least give me the basics for flying.

    For airplanes, I would expect left stick to be the yoke, and right stick to be the rudder controls. Give me some way to control the flaps for landing. Give me a HUD with artificial horizon, airspeed and altimeter. Again, I t doesn't have to be a flight sim, but it should at least give me the basics for flying.

    It would be nice to be able to somehow interact with villagers to get intel, instead of having so much intel dropped by interrogating NPCs.
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  4. #4
    Originally Posted by Zoream Go to original post
    It's not the division it doesn't have endgame, either replay missions or shelve it.
    Plus the season pass content, right?
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