Beta tweaks
1. Harder level. 1 shot 1 kill. No fall back crap.
2. Heli and vehicles need compass for travel without markers or mini map.
3. AI team needs to stay at position when given HOLD command. They always spawn near eventually.
4. Team is invincible to friendly fire. Need friendly fire.
5. Keep map zoomed in where I had it. I constantly pull up map without the mini map and I always have to zoom back in.
6. Less skill points. Almost invincible after beta areas. Will be superman after about 4 zones.
7. When team dies. Don't respawn so close to objective. I've been in immediate sight and fired at.
8. Cars could be retouched with driving. But I've found driving at normal speed makes it much easier.
9. Have AI team not spot enemies when they clearly wouldn't be able to see them. Ex: base on cliff and I'm at far bottom.
10. When playing with no markers or mini map. Have team callout who is the lieutenant is when I aim at them. Or a simple, "lieutenant in sight" voiceover when I aim at them.
11. Keep shoulder swap locked.
12. Lures need to draw targets from further away.
13. Hold B to bleed out quick.
14. All camos for all clothing/equipment. Can't even have a standard BDU outfit.
15. Be able to turn on night vision/thermal while looking down weapon.
16. I notice RB is melee when not aiming weapon. You can tap or hold and it's the same melee. I think tapping RB should melee and holding RB should swap between firing and grenade under barrel. I don't like having to look down sights to swap modes.
17. Different color icons for mines, C4, flashbangs, etc... to help rotate through faster would be helpful.
18. Binoculars should be stronger or upgradeable. I see no difference in the beta between them and scopes and when we get stronger sniper scopes, binocs will literally become useless.
19. I agree loadout swapping should be only at loadout boxes at safe houses on hardest difficulty or a simple option to turn on/off.
20. Tripwires could be a nice addition. Not only for team, but I think enemies really need some tools to trap us with. Thermal could be used to see enemy hazards. (Mines, tripwires)
Thanks for the beta.
Most likely getting the game.