So I wanted to do a brief feedback thread to suggest fixes based on the common complaints of the community:\

1) Bullet velocity: SO IMHO bullet velocity is pretty slow. I would compare the higher velocity sniper rifles such as the MSR to the m98B from BF3 which isnt bad, the pistol caliber weapons like handguns and SMGs make sense to be slow because they only have a velocity IRL of about 300 meters/second but most other weapons are very slow.

To fix this issue I would either just raise the velocities across the board or do a more elaborate, realistic ballistic model similar to battlefield 1: bullet drag. IRL bullets are extremely fast right out of the gun (rifle cal weapons between 800 and 1000Meters/second) then over time as the bullet fights wind resistance, is slowed down and has drag. Battlefields 1 adopts this style of ballistics and I suggest the same: have a fast muzzle velocity but have a drag model much more simple than BF1, Decelerate at a fixed rate such as 100 meters per second per second (gun has muzzle velocity of 800MS after one second is 700MS then 600MS after two... Etc.)

2) AI: SO I along with other people agree that both enemy and friendly AI need some work. For example, the ghost AI sometimes get you comprimised or they just dont seem to be able to be very eliete and "ghostly" when engaging enemies. The enemy AI are extremely oblivious to stuff like gunfire without a suppressor (the suppressor is pretty much useless because you could shoot a gunshot and kill an emeny and a guy 20 meters away wont even twitch)

FOr the friendly ghost AI: Just make them more stealthy and more elite and prejudiced when engaging the enemy

on the issue of Enemy AI and gunshots, I would suggest this model for gunshots: WIthin a radius, say 100 meters for an unsuppressed sniper rifle, An enemy will go into aware search mode and a similar function for the bullet going down range perhaps a radius within the bullets travel or where it strikes