Originally Posted by KotoKuraken Go to original post
The problem with Berserker is this:
1) He can spam light attacks going left and right and left and right endlessly, and most characters literally cannot switch blocks fast enough to even deflect them, and trying to parry without having the block stance change only results in your character bending over and asking for it.
no he cant... he has to alternate between light and heavy.
his heavies (even mid-combo) are EASILY parryable and his lights are slower than warden top-light, orochi top-light, PK lights and any zone attack from those three characters.

Originally Posted by KotoKuraken Go to original post
2) If he GBs you, his zone attack with get at least 3 hits in on you before your character can respond and start blocking some of the attacks. He can spam it over and over and over again, and you can't get away because GB will track you. This is horribly bad after a parry because you cannot stop GB at this point
if you actually zone-attack after a guardbreak you are one of the worst zerkers there is...
zone attacks damage is NOT worth using after a GB... you either throw them into a wall for a top-heavy, or if theres no wall you do a side-heavy which both does more damage than 3 hits of his zone-attack.
also: his 4th zone-attack hit can be parried or deflected if you just spam the button (cant really miss it), so his zone attack is REALLY risky to use.



So im really curious about what does berserker do in your "higher skill of play" looks like. Pls do enlighten us
im talking about playing as a berserker against high-skill players.
if they see you feinting a lot, they will just wait it out and block whatever you throw at them, etc etc.

berserker has NOTHING special to open an enemy up besides his deflect which good players know, so they play even more defensive.

i've played against a warden that managed to crushing counter random top-light attacks mid-combo fairly regularly for example.