In the same breath though, if you completely balance towards 1v1 then the character who gives his team the most team-fighting and objectiving power is strictly the best character.
You've got characters with really long disables. You've got characters with high burst damage. Characters with higher mobility.
Then you've got characters that just have nothing unique at all... poor Kensei.
When you just look at the character kits it's no wonder why the populations are as skewed as they are.
7/10 people play assassin because mobility is powerful. If every character is balanced for 1v1 then the character that can get around the map quickest and strike hardest when he gets there is the best. Not to mention that it is very powerful to have a mobility advantage because it means that your enemies can not escape combat when factors give you the advantage.
Also, there isn't a single format that forces you into a duel except for 1v1.
There are a lot of games that balance characters under the assumption of squad play. Those games tend to be a lot more successful than the ones which focus their balance on 1v1.
Within those games, yes there tend to be assassins and fighters who duel well. But there are also disablers and supports who fill a certain playstyle which are often just as important.
This isn't Mortal Kombat. If it tries to be MK it will die because the fighting in this game just isn't dynamic enough to hold player's interest as a dueling 1v1 game.
This game was never marketed as a 1v1 dueling game. Most people didn't buy it with intent to play it that way. It was marketed as a dynamic 4v4 objective pvp experience. Again, that's where the balance needs to be focused.
You mentioned equipment and that muddies that water even further when it comes to balance. I personally don't think equipment or feats have any place in this game. If there was any semblance to balance in them maybe I wouldn't mind them so much. But as it stands they take A LOT more from the game than they bring to it.
I like RPG elements in games. I enjoy character progression. But in this game it is done so poorly that it is undermining the core game. In much the same way the parry and GB mechanics undermine the "art of war" attack and block system they sold us all on.
What is troubling is the fact that this game is so close to greatness and yet it seems like the current leadership are jumping up and down on the side of the fulcrum that overhands failure doing exactly the wrong things.
With all this said... let's go back to defense characters and their chip damage off techs. If you were to speed up the heavy's other attacks and give them damage on par with assassins then you certainly could nerf their techs.
All I'm saying is that, as the game stands, the chip damage they deal off their techs is their only strength. Assassins have everyone beat in terms of frames data, sprint speed, and damage per attack.
The pitiful HP advantage that tanks enjoy is not anywhere near enough compensation to offset the damage, speed, flexibility in move-set, and mobility advantages that assassins currently enjoy. Address that... and we can look at taking away some tech power.
I honestly think most players would welcome changes in that regard.
Personally, I'm very bored playing conqueror and For Honor in general. Give me some effective other tools and I won't be forced to spam the only couple tools my character does possess. Take away the only effective tools that a character possesses without adequately compensating that character and all you did was reduce diversity even further by obsoleting a character entirely.
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