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  1. #1

    General Consensus of For Honor Core

    Apologies in advance if some points here come off as ranting, but it is somewhat hard to avoid at this point --

    So as most of us know, the basis of For Honor can potentially be an addicting, and actually fun game, but this is pretty much unreachable to the vast majority of the player base for a few issues. I'm assuming you are aware of most of these, such as the connectivity, full game errors, etc...

    With that being said, there are some things in this game that I honestly do not know what the thought process is. For example, placing both Skirmish and Elimination in the same queue. I understand that it helps out with the aesthetics and that you have one mode per border and whatnot, but what is the benefit of putting them together? You did good with 2s and 1s, literally just putting them on two different tabs but decided to throw that idea away for deathmatches. My recommendation, just put them on two tabs like the arena game modes.

    Past that into the gameplay, there are some things that are objectively broken, beyond bugs. I'm sure you've heard over and over about the Warden "vortex", and the counter is generally said to be to disengage and roll away. Although this does work to stop the vortex, all the warden has to do is do it again and get some poke damage in. Not only does this eternally end in your loss, but what kind of a gameplay mechanic is this? Running away because you see a warden use an ability?

    A player also calculated the timing on light attacks and guard shifts. He used peacekeeper light attack timings and shugoki guard shift timings to find out that you need a reaction time of a single frame to respond to peacekeeper light attacks while changing guards. This expects players to predict where the next attack is coming from, an impossible task.

    I also have a few more small things. After getting disconnected while loading into games dozens of times and also getting an error when you join a game that is full (which I have never experienced in any game before, indie or triple a), then sends you back to the main menu with the error message. I don't get why it doesn't automatically queue you back up into the game mode, or even why I get an error for joining a full game in the first place.

    I also don't understand the idea of the world map with war assets. I think it might've been a cool idea at the beginning to sort of unite the platforms and give a little more to the game, but we quickly found out it was a bitter disappointment. The only thing it does is give a reward at the end of a very long season, a season so long that if the game stays in its current place I probably won't play through the first round.

    My next point is providing no filter for matchmaking, it provides you with settings showing what the search includes (gear stats, maps, etc) but you can't do anything but look at them. It would definitely improve the game if you could change those so you could have dominion without gear, or extremely unbalanced fun duels with 108 level gear.

    Lastly, my biggest complaint is the reaction of Ubisoft, I just see no reaction to the countless complaints and bugs wrong with the game. Most other companies selling a game for $60 wouldn't release it like this, and if they did have any major bugs on release after multiple alphas and betas they would fix it immediately. We've had game breaking bugs with no fix for two weeks and it is definitely pushing me away from any more Ubisoft games in the future.
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  2. #2
    nyrue's Avatar Senior Member
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    Dec 2012
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    I used to ignore the people who said the PK light attacks were too fast because I use to just watch her guard changes and I never had to react to it, but since they started with the zone attack i'm starting to see it, first off i'd like ubisoft to provide frame data for this game most fighting games provide some frame data nowadays
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