So if they deleted every thread that contained someone complaining this or that is broken there would be 2 people posting in the forums. I am the first to say things are broke. What do you think is broke and more importantly what solution do you see would fix it?
Please don't argue with others about this or that being broke. Just post what you think is broke and your proposed solution. I want to create a master thread that hopefully Ubisoft can easily reference for ideas and hopefully implement viable solutions because they obviously don't have the manning to do it any other way. Seeing where as the staff that respond to the posts copy and paste standardized messages most times.
Broken:
Match Making - I am almost prestige 9 and i am put in with people that aren't even prestige 1. Maybe because i suck. Maybe because its faulty but im sure they rather not go against a 108 gear score.
Solution - Match with like levels/gear scores/KDA etc. Once all those options are exhausted move on to all. I see it goes from strict to extended and such but out of 100k people playing and it saying very high for activity i can't grasp there aren't 4 others around my level.
Valkyrie - Painfully intricate is the best way to describe her but her pay off isn't even worth it right now since her spear is a wet noodle. No way Orochi should be so much stronger than he is in comparison
Nobushi - Way to outwardly powerful , either needs to be made of even more glass or just lower her total damage.
Guardbreaks - Too many times the guardbreak will visually make contact and nothing will happen.
I think the biggest problem is the ease of which she can apply bleeds. I fear a Nobushi more than I do a peacekeeper. At least I need to create an opening for the PK to get a bleed in. Nobushi can do it just by spamming lights at a safe range.Originally Posted by agentpoop Go to original post
Lawbringer - over half of his move list is useless because his speed is so slow and predictable. Sure you can kill people with him, but what is the point of having combos and moves if they can be avoided/parried easier than any other class? His attack speed needs to be lifted a bit - after all he's supposed to be a mix of vanguard and heavy, yet every heavy class is faster than him (except shugoki).
To add to this He also is broken in the regard that he has an endless combo thats nearly inescapable and totally spammable.Originally Posted by Sky-Sweeper Go to original post
Lawbringer. Besides hero's weaknesses he also has a bug - can't follow his heavy - light - heavy combo with a shove even is last heavy attack is successful. Lawbringer is supposed to have an ability to do a guaranteed shove after a successful heavy attack, as said in his movelist and he actually can perform it after any other successful heavy but this one.
People complain about this hero's toolkit or that hero's toolkit. The Nobushi has no choice but to keep you at range and use light attacks. She is a glass cannon and without the bleed the base damage isn't there. You CAN dodge the attacks it's easier to do as assassins 100% but just saying something with giving an uneducated response shows you've not played with them for any real length of time in dual or domination.Originally Posted by agentpoop Go to original post
The heavies are too slow are are too low reward. You would need too up the speed and range of the guard break to make her a true ranged character.
You know when she gets in close your attacks will hit before hers, so she is trying to guard-break you. The guard-break isn't representative of the range you have to get close and not all attacks apply bleed like people assume. She has to attack you quite a bit to kill, if it's going to be nerf the speed of the heavies would need to be increased and the guard break initiate would need to be more representative of the "ranged" label.
They need to fix the peacekeeper stab asap , they broke it but the dodges on all characters need to be where it can't be spammed. If you are going to run then go but the dodge , dodge should make you completely out of stamina.
Some characters not being interruptible while executing, mostly with high level gear and the heavy tag see the warlord myself friends said they have seen others. Warlord just initiated and got in 2 heavies didn't phase him( more than once so not lag ). If this or any of these are intended mechanic then please come out and say so.
I'm keep this brief, the most annoying thing to me right now is in Dominion (my favorite game mode) and you find that guy who has full revenege attack and defense and generation. The game no longer becomes about skill, but about holding out until you can get revenege and 2 shot people.
I think the solution to this is to simply nerf the amount of revenge damage you can build through items. I mean I'm okay with revenege defense because it gives you room for mistakes, where as the revenege attack gives the enemies no room for mistakes. In a game that should be skill based, I feel as though things should give you more room for error, but not cause it so that if the enemies make one mistake it destroys them. Oh and what's worse is the fact that when you enter revenge when someone is attacking you they get knocked over, giving you room to take out over half their hp and they have no way to get out of it.
Go ahead and give me your opinions on this, FYI though, I don't frequent these fourms so I might not reply for a long time.