First of all, i would like to say that ATM a char without unblockable push has really less options to attack since everyting else can be parry and get free damage. That affect 1v1 (your opponent hasn't to dodge at all and can focus only on block/parry) but also 2v1 situation (when u've not unblockable push, ur opponent can block everything without any problems and get revenge fast enough).

Those unblockable push are smth that is needed in almost the 4 char of a team (in 4v4) Because : It makes fall opponent while u're in revenge (Free heavy, allowing for a lot of char a combo unavoidable if u take ONE knockdown) It can interrupt everything (even guys ATTACKING in REVENGE) So actually, if u're 2v1 and u both time it right, ur opponent cannot play anymore even if he's in revenge.

Also unblockable pushes force u to dodge and some can be cancelled (that allow a guaranted gb if ur opponents dodged). This mechanic is a bit weird, FORCING your opponent to do smth that allow u to get free damage is a bit weird/OP since there are a lot of char without this mech.

IMO some change should be done on revenge (at least for those unblockable push). And also, changes to dodge (or to other way of defense) : Some can find dodges OP af, but in fact, those are so much risky for low reward. To dodge a light attack, you need to do it as soon as u see the indicator, so u can't see if it's really a light or a feint, putting you in the following position : you dodged, you opponent feinted, he has a free guaranted (and often, insane damage) While a parry can be feinted (and so you're able to counter GB, a dodge can't).

And i would like to see everychar with at least 1 unblockable (or real changes to defense system), cause without them, your opponent can't take any damages. (the only way to hit them when u've no unblockable is to hit them while they are in recovery time or faster than them when they start an attack.

Sorry if their are english mistakes.

Please, I remind you that is only my opinion, and you can discuss about it below