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  1. #1

    Incentive for default gear

    Just a random idea but do you guys think a 10%ish steel&xp gain increase for default gear would help keep games balanced? seeing a lot of 108 teams being pitted against teams that haven't even a single reputation rank if you combined their levels.
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  2. #2

    wont keep game balanced

    Honestly your idea is good in theory but theres other issues plaguing the game with inbalance.

    1. being the countering of guard breaks.

    2. the automated blocking of attacks (no incentive for the player to actuatly defend themselves) thus leaving the turtling and the defense game as the main source of wining with easy parrys and again automated blocking.

    3. matchmaking general imbalance. cant stress enough how there isn't a tier system within this game. and in all honesty there needs to be one. I'm probley about reputation 1 on my orochi and ive come across players in legendary gear. granted higher tier gear has bigger trade offs. but depending what stats you stack you can get easily reckt in seconds. the problem is theres no tier system to separate high tier players from those with starting gear and or blues. granted the gear system is a good idea don't get me wrong. but keep high tier players with high tier players.
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