🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Major balancing issues in For Honor. People do not fight honorably.

    I have been playing For Honor a lot since its release and the open beta and I find that a lot of the heroes and gameplay are very unbalanced and people are taking advantage of it. The game is called "For Honor" yet many people I have played against sure as hell do not fight with honor because they utilize said unbalances and guaranteed win strategies to their advantage, causing unfair gameplay. I do not understand why people act so desperate for the win when all winning can really get you is a little bonus for points toward the cross-platform faction war but that isn't my point. The point is that said unbalanced and OP strategies have made me (and many of my friends) upset with the game because a lot of these strategies take zero skill to perform. I will list a few of said strategies and tactics:

    1: Assassin characters usually trump everyone else- The assassins are some of the most OP classes in the game so far. More and more I see myself fighting against a group of assassin characters. Its simply because they have the best dodging, fastest attack speeds, and can literally beat most if not all non-assassin characters. I like to be the Lawbringer in matches and I can fight anyone EXCEPT assassins for this very reason. I am always outmatched by the three assassin classes and can only beat them out of sheer luck or because I have some ally helping me. In addition to this the three assassins have different abilities and moves that give them an edge against almost every non-assassin. The Berserkers have the ability to attack almost endlessly with very little stamina loss even when blocked, meaning there is literally little to no opening if you aren't a conqueror or warlord. The Orochi has the fastest attack speeds of the three and can just continuously dodge and counter attack, making it difficult if not impossible to find and opening or guard break them. The peace keeper is similar to the Orochi but with only certain moves being spammed because the other attacks are slower

    2: Extreme use of the environment to win matches- I understand using a cliff, fire, or spikes can be a certain advantage. However, people are using these way too often as a scapegoat to get easy kills and wins. I see groups of people play so poorly to the point where they camp right next to a ledge or environmental hazard (take the High fort map with the narrow bridges and cliffs for example) so once you get close to them to attack they simply guard break and throw you into said hazard, giving the killer a very cheap easy kill every time. I understand using these hazards every once an a while is okay but it gets extremely irritating and anger inducing when most if not all of a person's kills in a match is literally from environmental kills.

    3:Avoidance of fair fights in 4v4 games- This issue happens in the 4v4 games. many people I have fought will try to avoid a 1v1 confrontation or any form of fair fight with even numbers and run away and/or hold the enemy off till their friends come in to make 2v1, 3v1, or even 4v1 situations. It takes literally little to no skill to kill the enemy when you are among those outnumbering the enemy. In some cases of skirmish and elimination I have seen entire teams just stick together and take their enemy and myself out one by one, which is basically a guaranteed and uncounterable victory.

    I think what should be done is the assassin heroes should get a nerf of some kind so that they aren't the "beats everything" type of character. As for the other 2 issues, there should be a "dishonor" system where if you use these tactics too much in a match you get a dishonor "bonus" in-game or post match where you lose renown or get an experience/steel penalty for that match respectively. Alternatively instead of a dishonor system, add an "honor mode" toggle to certain game type settings when matchmaking to make games where environmental killing is disabled meaning you can't fall off a cliff, get impaled by wall spikes, set on fire, etc as well as limit the situations where you are outnumbered. Honorable kill bonuses should provide bigger bonuses and/or rewards to encourage fair fights and fair gameplay. I hope these problems get solved somehow because as an honorable player, I dislike the constant problems mentioned above because in my opinion it hurts the point of the game's title to mean to "fight with honor". I see little to no honor in playing cheaply for the constant wins and kills. I want to see more people actually try to use some skill in the game.
    Share this post

  2. #2
    phLOxRSA's Avatar Member
    Join Date
    Feb 2017
    Location
    Cape Town, South Africa
    Posts
    40
    While I like your dishonor system idea, I have to disagree with your "very unbalanced" statement. Here's why:

    1. Assassins are high risk-high reward characters. If they mess up, they don't have enough hp to make a comeback. They need to constantly put pressure on their opponent and not leave any openings. Sometimes you have to out-think instead of outfight. Maybe back off a bit, climb a ladder and knock them down, or attempt to feint fleeing, only to turn around and attack quickly. Sometimes, you cannot win and need to try and escape to find a better matched opponent. While it sucks to be a heavy vs assassin, as a whole they are definitely not "very unbalanced" as you put it.

    2. I admit to loving this strategy. As a warlord main, my 'Throw' stat is high and focused, meaning I can toss someone a long way, but I trade 'revenge attack' and 'gain from injury' as the cost. This is also in many cases a high risk tactic, as your throw can be dodged and you can be knocked down the ledge yourself. Once again, I do not feel this is unbalanced, but it does feel cheesy. Best advice would be to stay away from such players, wait for them to lose patience and attack (before you do), or try to beat them at their own game. All classes can throw, so there is not excuse not to try.

    3. Once again I admit it sucks mule testes to see your opponent Peacekeeper run with about three times your speed to go stab a buddy that is already in a dual. There really isn't much you can do but either try to follow him and hope he doesn't do too much damage before you reach him, or follow his tactic and try to 2v1 with a buddy to try and level the playing field. No it isn't honorable, but having your opponent do that basically gives you a free pass to do the same. You will arrive later than him, so compensate with more damage, quickly.

    Having repeated dishonorable kills exponentially reduce the amount of reputation receive could deter such behavior, but ultimately it is up to the individual to decide if they want to fight with or without honor. Remember if you die with honor, you are still dead.
     1 people found this helpful
    Share this post

  3. #3
    Originally Posted by MaxMikester Go to original post
    I have been playing For Honor a lot since its release and the open beta and I find that a lot of the heroes and gameplay are very unbalanced and people are taking advantage of it. The game is called "For Honor" yet many people I have played against sure as hell do not fight with honor because they utilize said unbalances and guaranteed win strategies to their advantage, causing unfair gameplay. I do not understand why people act so desperate for the win when all winning can really get you is a little bonus for points toward the cross-platform faction war but that isn't my point. The point is that said unbalanced and OP strategies have made me (and many of my friends) upset with the game because a lot of these strategies take zero skill to perform. I will list a few of said strategies and tactics:

    1: Assassin characters usually trump everyone else- The assassins are some of the most OP classes in the game so far. More and more I see myself fighting against a group of assassin characters. Its simply because they have the best dodging, fastest attack speeds, and can literally beat most if not all non-assassin characters. I like to be the Lawbringer in matches and I can fight anyone EXCEPT assassins for this very reason. I am always outmatched by the three assassin classes and can only beat them out of sheer luck or because I have some ally helping me. In addition to this the three assassins have different abilities and moves that give them an edge against almost every non-assassin. The Berserkers have the ability to attack almost endlessly with very little stamina loss even when blocked, meaning there is literally little to no opening if you aren't a conqueror or warlord. The Orochi has the fastest attack speeds of the three and can just continuously dodge and counter attack, making it difficult if not impossible to find and opening or guard break them. The peace keeper is similar to the Orochi but with only certain moves being spammed because the other attacks are slower

    2: Extreme use of the environment to win matches- I understand using a cliff, fire, or spikes can be a certain advantage. However, people are using these way too often as a scapegoat to get easy kills and wins. I see groups of people play so poorly to the point where they camp right next to a ledge or environmental hazard (take the High fort map with the narrow bridges and cliffs for example) so once you get close to them to attack they simply guard break and throw you into said hazard, giving the killer a very cheap easy kill every time. I understand using these hazards every once an a while is okay but it gets extremely irritating and anger inducing when most if not all of a person's kills in a match is literally from environmental kills.

    3:Avoidance of fair fights in 4v4 games- This issue happens in the 4v4 games. many people I have fought will try to avoid a 1v1 confrontation or any form of fair fight with even numbers and run away and/or hold the enemy off till their friends come in to make 2v1, 3v1, or even 4v1 situations. It takes literally little to no skill to kill the enemy when you are among those outnumbering the enemy. In some cases of skirmish and elimination I have seen entire teams just stick together and take their enemy and myself out one by one, which is basically a guaranteed and uncounterable victory.

    I think what should be done is the assassin heroes should get a nerf of some kind so that they aren't the "beats everything" type of character. As for the other 2 issues, there should be a "dishonor" system where if you use these tactics too much in a match you get a dishonor "bonus" in-game or post match where you lose renown or get an experience/steel penalty for that match respectively. Alternatively instead of a dishonor system, add an "honor mode" toggle to certain game type settings when matchmaking to make games where environmental killing is disabled meaning you can't fall off a cliff, get impaled by wall spikes, set on fire, etc as well as limit the situations where you are outnumbered. Honorable kill bonuses should provide bigger bonuses and/or rewards to encourage fair fights and fair gameplay. I hope these problems get solved somehow because as an honorable player, I dislike the constant problems mentioned above because in my opinion it hurts the point of the game's title to mean to "fight with honor". I see little to no honor in playing cheaply for the constant wins and kills. I want to see more people actually try to use some skill in the game.
    1. Git gud and learn their moves, then it is possible to counter them.
    2. Git gud and mind your positioning. Also learn how to CGB and try to predict GB for quick light attack deny.
    3. Git gud and learn how to fight as a team. Number four in 4v4 does not stand for "four duels". Its team game, and there is nothing dishonourable about it. Blaming mechanic and everything else for your own lack of skill however is dishonourable.
     4 people found this helpful
    Share this post

  4. #4
    Cry more dude. It's people like you that ruin games. Crying about people using core game mechanics to kill you is just some next level QQing. First off: Assassin's aren't OP, believe it or not the game is actually very balanced and gives you all the tools you need to win in every situation, and no one gives any credit for that. Getting ganked 3v1? That's what revenge is for, learn to block!

    People throwing you off cliffs? Don't stand next to them, or learn to Counter Guard Break!

    Every class is a "beats everything" class, you just aren't good enough. You are literally crying because you aren't good and you want Ubisoft to cater to YOUR play style so YOU can do better.

    As an Orochi only player (yeah, duh, assassin cuz they're OP) I can tell you they have tons of weaknesses. Learn the basic mechanics of the game, such as blocking, parrying, guard break and counter guard break, and you'll do just fine, even against 3 of them. Unless you just DON"T block, and DON'T parry, then you're going to get fked over and over again and probably go rage on the forums....oh wait.....I see.
     1 people found this helpful
    Share this post

  5. #5
    Originally Posted by MaxMikester Go to original post
    The game is called "For Honor" yet

    please stop
     3 people found this helpful
    Share this post

  6. #6
    A bunch of whiny kids commenting, how surprising.

    To OP:
    The state of the game is in a mess. Like you say assassins MIGHt be OP but thats not the real issue, its that attacking into an assassin is a auto-lose. Thats poor design that needs to change.

    The real class balance comes after the core is fixed.
    Share this post

  7. #7
    Originally Posted by Maaci Go to original post
    A bunch of whiny kids commenting, how surprising.

    To OP:
    The state of the game is in a mess. Like you say assassins MIGHt be OP but thats not the real issue, its that attacking into an assassin is a auto-lose. Thats poor design that needs to change.

    The real class balance comes after the core is fixed.
    You again? Went and created some new game? Cause this mechanic ain't changing soon. Why? Cause it works. If you think something is OP or there is some OP mechanic then you got no idea how to play this game
     1 people found this helpful
    Share this post

  8. #8
    Originally Posted by Tazimuss Go to original post
    Cry more dude. It's people like you that ruin games. Crying about people using core game mechanics to kill you is just some next level QQing. First off: Assassin's aren't OP, believe it or not the game is actually very balanced and gives you all the tools you need to win in every situation, and no one gives any credit for that. Getting ganked 3v1? That's what revenge is for, learn to block!

    People throwing you off cliffs? Don't stand next to them, or learn to Counter Guard Break!

    Every class is a "beats everything" class, you just aren't good enough. You are literally crying because you aren't good and you want Ubisoft to cater to YOUR play style so YOU can do better.

    As an Orochi only player (yeah, duh, assassin cuz they're OP) I can tell you they have tons of weaknesses. Learn the basic mechanics of the game, such as blocking, parrying, guard break and counter guard break, and you'll do just fine, even against 3 of them. Unless you just DON"T block, and DON'T parry, then you're going to get fked over and over again and probably go rage on the forums....oh wait.....I see.
    Originally Posted by SiewcaRaka Go to original post
    You again? Went and created some new game? Cause this mechanic ain't changing soon. Why? Cause it works. If you think something is OP or there is some OP mechanic then you got no idea how to play this game
    To Tazimuss: Yes I can clearly have the ability to block every super speed Orochi attack because I'm a total superhuman with those kinds of reflexes... not! Look at the Orochi's attack speeds then ask me that again. No way can I parry an Orochi attack at speeds and reflexes beyond my human capability. Also if the core mechanics are causing problems, why do you want them to stay? That is really suspicious.

    To SiewcaRaka: So if an unfair mechanic works, don't change it. Right that totally makes sense... not. Also, telling people to "git gud" marks you as a troll in my eyes because to call me dishonorable when the people who abuse these mechanics and never fair fight is beyond stupid when people abusing said tactics use absolutely no skill.
    Share this post

  9. #9
    Originally Posted by MaxMikester Go to original post
    To SiewcaRaka: So if an unfair mechanic works, don't change it. Right that totally makes sense... not. Also, telling people to "git gud" marks you as a troll in my eyes because to call me dishonorable when the people who abuse these mechanics and never fair fight is beyond stupid when people abusing said tactics use absolutely no skill.
    It is not UNFAIR. It is perfectly fair. What is unfair is you calling them "dishonourable" as they did what on every god damn battlefield would be thought as "fair". Good players do not have problem with "balance" of any class, they see pros and cons of every single one. Good ones also know how to position themselves so they would be safe from ledge/spikes throw but are also good with CGB and predicting GB(punish by attack). Good players also know that anything beyond 1v1 is TEAM game. You need your team to win efficiently. That means ganking, reviving etc. Good players also know that it is possible for them to be ganked and so they have learned how to fight 1v2/3(4 is almost impossible). So yea, git gud mate. Cause you are whining about game mechanics. If in Tetris you would always miss T shaped block would you make petition to remove it from the game?
    Share this post

  10. #10
    Makes me lol how much zergers defend their tactics and then give their philosophical impression on the nature of honor. Too bad I'd never find more than half of you in duels.
    Share this post