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  1. #1

    PvP Deathmatch mode - Skirmish vs. Elimination

    Dear UBISOFT,

    I'm experiencing an annoying time-taking problem (not to mention issues with your servers).
    The most frustrating thing on the "time" part is related to fulfilling orders in either of the deathmatch sub-modes.

    Situation:
    At start, if not lucky with "preferred" match search, player is forced to play whatever sub-mode is drawn from the currently available matches. Once they get joined in, player has no way of QUITTING that match, even if it's not what they wanted or needed (for orders).
    This takes a while to wait for all players to check "ready" or for the counter reach zero, load the match, then quit (and real players don't like quitting ;P).

    Is there a chance there would be a solution for this?

    I would suggest few options:
    1a. When player starts the matchmaking: if there's no preferred sub-mode available (but the other one is), give the player the chance to confirm if they want to play that sub-mode.
    1b. Same goes for players already in a matchmade group (not sure how it's called geeky-way ;P), just after the "map vote" counter reaches zero: give the player the chance to confirm.
    2. Orders-related: enable "orders" during Hero selection phase of the match (simple, right?).
    X. Of course, there should be a QUIT button on every stage before the match!!!

    I hope this makes sense, will reach you and you will apply it.

    All best
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  2. #2
    agreed to all 4.

    also, chat functionality, visibility and accessability needs to be WAY higher (pre-match chatting to get some tactic discussion in should be a thing... limit it to team-chat pre -match, but make something happen).

    also, even though you can see player messages longer now, they still mostly are lost within all the clutter, make them more visible or seperate them from the rest.
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