Actual Gear Stats (Tested with Orochi)
Hey guys, to end this discussion about gear effects, I did some tests (which ANYONE of you can do) to give data on what each stats do at full bar vs default.
Some gear stats I couldn't test due to the lack of Full Bar gear (it costs so much to make it level 18, it's insane).
--- Attack
Orochi needs 9 Light Attacks to kill at DEFAULT (Top Light x3)
Orochi needs 8 Light Attacks to kill at FULL BAR (Top Light x3)
So around 12% damage gain (8 * 1.12 = 8.96, almost 9).
--- Stamina Regen (*bugged or extremely low effect)
After one single ZA, it took me 4 seconds to gain my Stamina back with DEFAULT gear.
After one single ZA, it took me 4 seconds to gain my Stamina back with FULL BAR gear.
--- Exhaustion Recovery (seemingly most effective)
After exhaustion, it took 6.5 (somewhere between 6 and 7, maybe not exactly half way) seconds to recover fully with DEFAULT gear.
After exhaustion, it took 4 seconds to recover fully with FULL BAR gear.
--- Revenge gained by Injury (couldn't really test it... I always die before it goes full in 1v1 if I don't block)
--- Revenge gained by Defense
In 1v1 with DEFAULT gear, it took about 7-8 blocks from a Warden (this is after like 30 tries, the numbers varies, I guess it's due to Light/Heavy Attacks giving different amounts of Revenge?)
In 1v1 with FULL BAR gear, it took 6-7 blocks from a Warden.
It's about 14% increase going from 8 blocks to 7 blocks needed.
* I know that people are claim 2 hits or whatnot... I could not come close to that number even with FULL injury + FULL defense revenge gear. I think the 2 hit revenge mode only works with MULTIPLE attackers. I think the MULTIPLIER when in a 1 vs many situation is so huge that it give people the misconception that the gear is doing that. I have always revenged with default gear in 1 vs many situation in 2-4 blocks.
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It's about 15% increase in the up stats and about -10% decrease in the down stats. So even Heroic gear won't give you more than 10% effective gain.
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