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  1. #11
    Gear stats give you an advantage whether you like it or not.
    If you put in extra money for the gears, you are "Pay to Win". (If you actually did win though. Otherwise you "Pay to Lose")
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  2. #12
    Originally Posted by Knight_Raime Go to original post
    to play the devils advocate p2w is basically defined as spending money to get an advantage over another player. this includes shortcuts and gear.
    Also since matchmaking doesn't filter gear score people who've spent the money at rep 3 to get the best gear have a clear advantage against players they fight that barely play and have low gear score since gear is VERY impactful.
    Well technically you're right sir. But you have to hand it to Ubi for choosing to make the top gear at launch available at Rep 3 and not at say Rep 10 or 20 where paying for it will actually matter for months to come. No doubt there will be higher Tiers of gear down the road but by then it will be the player's fault if he has to pay to get it "early".
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  3. #13
    its more "pay for convenience" than anything

    theres absolutely nothing in the game you cant acquire without paying a single rl shekel, pre-order bonuses and season pass aside

    yeah, itll take time, sad i know

    but thats life

    if ubi wants to exploit people that cant help but to shell out for a few shortcuts, i cant blame them
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  4. #14
    Originally Posted by CitizenPuddi Go to original post
    its more "pay for convenience" than anything

    theres absolutely nothing in the game you cant acquire without paying a single rl shekel, pre-order bonuses and season pass aside

    yeah, itll take time, sad i know

    but thats life

    if ubi wants to exploit people that cant help but to shell out for a few shortcuts, i cant blame them
    You can pay for an advantage (huge one) that helps you win -> P2W you dont need to fanboy around its just like that.
    For a company pov its all about to balance Time to play to get it VS insta get it via money.
    The higher the "time to play to get it" is the more it encourages people to buy it but the more people will hate on the game and call it p2w
    So its a balance act between those two variables. It doesnt matter how big the difference is its the possibility which makes it p2w.
    Its fine to have this system in a F2P game but implementing it in an 50€ game and give people the decision between "stick to one char or get rekt for hours"
    sucks and I would have never imagined that ubi will ****ing do this.
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  5. #15
    Originally Posted by Waynedetta40k Go to original post
    You can pay for an advantage (huge one) that helps you win -> P2W you dont need to fanboy around its just like that.
    For a company pov its all about to balance Time to play to get it VS insta get it via money.
    The higher the "time to play to get it" is the more it encourages people to buy it but the more people will hate on the game and call it p2w
    So its a balance act between those two variables. It doesnt matter how big the difference is its the possibility which makes it p2w.
    Its fine to have this system in a F2P game but implementing it in an 50€ game and give people the decision between "stick to one char or get rekt for hours"
    sucks and I would have never imagined that ubi will ****ing do this.
    I really don't get why people put it like this... It's not a case of having maxed out gear starting to win you games on it's own. It's really not. And as I stated - you can get all that in under 2 weeks of casual play and it feels rewarding. Two weeks per hero for getting the "fancy" gear makes sence. And we all know we won't go on trying to master all 12 chars + 6 more afterwards.
    All thise boys spending to get geared up will get bored much much faster, mark my words.
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  6. #16
    Originally Posted by Waynedetta40k Go to original post
    You can pay for an advantage (huge one) that helps you win -> P2W you dont need to fanboy around its just like that.
    For a company pov its all about to balance Time to play to get it VS insta get it via money.
    The higher the "time to play to get it" is the more it encourages people to buy it but the more people will hate on the game and call it p2w
    So its a balance act between those two variables. It doesnt matter how big the difference is its the possibility which makes it p2w.
    Its fine to have this system in a F2P game but implementing it in an 50€ game and give people the decision between "stick to one char or get rekt for hours"
    sucks and I would have never imagined that ubi will ****ing do this.
    meh

    back in the day p2w meant "you cant get <super powerful thing> unless you pay up", but i guess that definition has expanded over the years, what with all the people nowadays looking for something to complain about

    also, wouldnt call the advantage "huge", since we have zero metrics (aside from omg i just got 1shot claims) on exactly how much of an impact gs has. some threads speculate anywhere between 10% and 50% increases/decreases, but nothing's concrete and i personally havent run into any max-geared folks that made me think there was some sort of unfair advantage (but thats anecdotal, so w/e)
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