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  1. #1

    Conqueror gear stat dicussion

    I'm currently running my lil Conq in dominion with something like this (+++ is stat that hugely invested, ++ is less important and + is meh). Please feel free to correct my dicision and contribute your thought on this.

    Helm:

    +++ Revenge duration
    Some people says that this is not important and you should leave it as low as possible because you can active Revenge more often wihout it. In my experience, when people see you active revenge they just run away, so 2-3s Revenge mode will do you no good, maximize this stat make people back down much longer and you will have time to do other stuff
    ++Exhaustion recovery
    People tend to use Feats that can empty your stamina so I think this is important
    +Debuff resistance
    Is this important? I see no difference.

    Chest
    +++Sprint speed
    Faster means better
    ++Execution regen
    You rarely get an execution with Conq because your heavy hit like a *****
    +Block damage
    ????

    Arm
    +++ Revive speed
    Faster is better
    ++Stamina regen
    Same as above,
    +Block dmg resistance
    I don't think this is a smart choice

    Flail head
    +++ Defense
    Your job is to soak up damage, and high defense stat give you better chance of surviving gank imo. I really don't have the data of how much dmg reduction you gonna have when you max this out, so some data from you guys could be nice
    ++Stamina reduction
    Not for attack, but for full block stance more often
    +Attack
    You hit like a *****

    Handle
    +++ Revenge gain be defense
    No brainer
    ++ Revenge mode defense
    Same like above
    +Feat cd
    I have 3 passive on my Conq, why I bother using this

    Shield
    +++ Throw distance and ++(imo)Revenge attack
    Both are hard choices, I play like an edgelord so I prefer throw distance more. You throw farther, shield bash farther but you can still combo your light after a shield bash
    Revenge attack is nice but I found that it very hard to hit people during revenge because they play more passive when you have it.
    +Revenge injury
    Who like to be hit a lot?

    Please give me your opinion.
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  2. #2
    Rep 7 Conq, 108 gear.

    Helm
    +++Revenge Duration
    ++Exhaustion Recovery
    +Debuff Resist
    I find Conq makes much better use of the hyper armor and knockdown on bashing from being in Revenge Mode and thus I prefer to have it run longer than to pop it more often. I exhaust myself pretty often to secure kills because our damage is so balls, so recovery is important. Debuff resist is meh.

    Chest
    +++Sprint Speed
    ++Block Damage
    +Execution Regen
    I rarely get executions in Dominion and take all of the healing feats, so I dump regen hard. Every heavy attack does chip damage through a block, and block damage affects how much you do. If you take Follow Through instead of Heal on Block you can switch these. Always max sprint speed.

    Arms
    +++Stamina Regen
    ++Block Damage Resist
    +Revive Speed
    I tend to fight alone, and so very rarely have to revive anyone. However on reflection I might swap this out for ++RS/+BDR since Heal on Block negates chip damage and revives can be clutch when your team is breaking.

    Flail Head
    +++Damage
    ++Defense
    +Stamina Cost
    I used to dump defense, but as I get higher Renown and my enemies get more skilled I find it makes me too fragile, and few enemies allow me to land long combos so I can deal with high stamina costs. Max damage means I can finally execute on GB>Heavy! Woo!

    Handle
    +++Revenge Gain on Defense
    ++Revenge Defense
    +Feat CD
    I take all 4 passives.

    Shield
    +++Revenge Gain on Injury
    ++Revenge Attack
    +Throw Distance
    If I'm getting hit, then I'm obviously being overwhelmed/outplayed and that's when I need Revenge the most. I don't really need Throw Distance when I can bash people over ledges all day.
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  3. #3
    Whats been working for me.

    Helm: +++ Debuff Resist
    ++ Revenge mode dur
    + Ex Recov
    Debuff reduces bleeds and flash

    Chest: +++ Block Damage
    ++ Sprint Speed
    + Execution helth regen

    Arms: +++ Block Damage Resis
    ++ Stam Regen
    + Revive speed
    I'm thinking of switching black dmg res with stam regen.

    Head. +++ Defense
    ++ Stam Cost Reduc
    + Attack
    Building another loadout with attack at highest to see which is better

    Handle: +++ Revenge gain by defense
    ++ Revenge mode defense
    + feat cool down

    Shield: +++ Revenge gain by injury
    ++ Revenge mode attack
    + Throw distance

    This setup has been working for me. I've gone a dominion match 14 takedowns 0 deaths. I can 1v3 as well. I dont use throw distance bc i only push people off when they push me off the first time other wise i block till i see an opening and then do a string combo with heavy attacks and the shield bash which some people try and back dash but it has a big range. I'm making a stam build load out as well atm just don't have all the gear for it yet.
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