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  1. #11
    Originally Posted by HighGround_S3G Go to original post
    I'm so sick of hearing this ignorant statement. Light attacks are all we have left right now. Ubi nerfed everything else. And all you have to do is block the light attack and you get a free grab or hit. PK's are so underpowered right now. I am Rep 4, been playing PK since Alpha. PK is severely handicapped right now against any class or player that can block or parry. We have literally no stamina, we get exhausted so easily. Our guard break counter is hard to pull off. If we get blocked we're open for a grab or heavy or whatever you want to throw at us. When we miss a dodge/stab we are vulnerable for a very long time to anything before we can even move again. Our heavy attacks are among the easiest in the game to parry since they are so slow. Our bleeds have been nerfed to uselessness now, and our grab stab is bugged and doesn't even work right. And our blocks are almost not even worth using, because there is a delay in us getting our block up. We can't change block position quickly either because of the stupid delay/reaction time. I can't even hold a block up for more than 2 seconds.

    Peacekeepers are not even competitive against other classes unless the player doesn't know how to block or parry and just rage attacks, then we can still win. But a smart player who blocks is going to beat a PK everytime. Don't even get me started on the bridges and ledges. It is so easy to grab throw a PK.

    PK has been nerfed to where they are now broken and unable to compete against skilled players playing other classes.
    Which is why 1v1 tournaments are plagued by PKs and they win those, right?
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  2. #12
    Originally Posted by Shinimas Go to original post
    Which is why 1v1 tournaments are plagued by PKs and they win those, right?
    The game hasn't been out for two weeks yet and there's already "tournaments" to quote?

    HighGround is a bit passionate here, but he's actually spot on with most of it. The Peacekeeper is a little poor off with her toolset either being nerfed or actually bugged/broken and unusable. She's a noob stomper, and a really good PK can still remain semi-competitive, but she'll always fall short compared to a Warden and other comparable classes.
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  3. #13
    Originally Posted by Peligrad Go to original post
    pk light spam is broken and needs nerfed. 12 frame attacks dealing more damage than 18 frame lights from other classes is bad balance and not skill. pretty much impossible to deal with on these garbo pier 2 pier servers where frames are missing constantly

    how ubi released the game like this is unnerving
    Absolutely on point.

    PK has the absolute best lights attacks in the game and also the fastest attack in the game period (zone attack) and the best bleed along with best dodging and insane recovery times...

    Completely broken face roll class that a blind ******ed money could play and still land hits.

    PK noobs come and say "lol just get god and block the HARDEST to block attacks in the game"... How dumb are you guys honestly?
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  4. #14
    Originally Posted by Rhodri331 Go to original post
    The game hasn't been out for two weeks yet and there's already "tournaments" to quote?

    HighGround is a bit passionate here, but he's actually spot on with most of it. The Peacekeeper is a little poor off with her toolset either being nerfed or actually bugged/broken and unusable. She's a noob stomper, and a really good PK can still remain semi-competitive, but she'll always fall short compared to a Warden and other comparable classes.
    Yes, there are tournaments already. And no, she's not a noob stomper. Her zone attack is the fastest attack in the game and she posseses one of the few viable offensive toolkits in the game. As in, she can attack without the fear of getting parried more often than not.
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  5. #15
    Originally Posted by Shinimas Go to original post
    Which is why 1v1 tournaments are plagued by PKs and they win those, right?
    LOL ye she will win in a nub tourny but a high skill tourny you got nothing but Warlords and Conq with warden so many scrubs here i dont even..... ughhh
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  6. #16
    PK is pretty tough to handle, especially since I main lawbringer and enjoy watching people rage when I kick their hind parts with the supposed "worst class in the game" and they cry for nerfs simply because they suck.

    Although she's far from broken (either too strong or too weak), she's still pretty tough to handle simply because she's fast. Unless you have extremely good reaction time, you'll have extreme difficulty fighting a good peacekeeper since they eventually learn how to Feint>Zone cancel>Guard break or Feint>Zone cancel>light attack combo.

    Not counting the fact that her light attacks are some of the fastest AND strongest in the game regardless of gear, it makes her a tough target to take down in a 1v1 unless you manage to provoke a dodge and get an uncounterable GB.

    Oh, and all you PK mains who complain about how "She's so weak! Her triple stab is bugged!" it's not even useful. Nobody good gets hit by guard breaks. Ever. You simply won't get a chance to use it even when it's fixed. Add onto that the fact that GB is getting sent back in time to a point where even a chimp could counter it, even though it's already too easy.
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  7. #17
    Originally Posted by Nexuss94 Go to original post
    LOL ye she will win in a nub tourny but a high skill tourny you got nothing but Warlords and Conq with warden so many scrubs here i dont even..... ughhh
    Also, conquerers are easy to punish, and wardens are predictable af. Not sure how so many people struggle against them aside from the fact that they're brainless characters.

    Warlord on the other hand has a few too many tools to be successful in my opinion. Uninterruptible heavies, superior block on lights, full block stance, unblockable headbutt for free damage (which is extremely difficult to dodge unless you predict it and take that risk), a ridiculous throw range, and a decent health pool and base damage.

    He's tough. The devs definitely gave him way too many tools compared to, say, simpler characters. Characters who only need 2 abilities to be successful are simply not created well, such as the warden. Characters with too many abilities that are successful are just a pain.
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  8. #18
    So to give the OP advice,

    I would say maintain your block to your right since it is where her zone attack comes from being the fastest attack in the game you wont be able to block it on reaction.
    Then you need to react on her light attack, specially the first one since it is the slowest of the 2, you can parry it as well, need some practice tho.
    If you get hit by the first light, either react to the second which will be fast and harder or try to block the last remaining direction, since most pk tends to mix all direction of attacks at least at first.
    So for example you block right, she first attack top, but you miss the block, then you should block left, then block right again since she may follow with a zone attack.

    If you cant parry but only block, you should follow with your own fastest attack since you got the initiative back, but you cant use GB or a slow attack because she will be faster and can counter it.
    You can check this video to see which attack is the fastest for your character https://www.youtube.com/watch?v=Gm5L19vZiEg
    You can also just back or dodge back a little bit after a block since her attack range is low, you can easily go out of her range after a successful block. Her zone attack may catch you tho, so always block right.
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  9. #19
    Originally Posted by HighGround_S3G Go to original post
    I'm so sick of hearing this ignorant statement. Light attacks are all we have left right now. Ubi nerfed everything else. And all you have to do is block the light attack and you get a free grab or hit. PK's are so underpowered right now. I am Rep 4, been playing PK since Alpha. PK is severely handicapped right now against any class or player that can block or parry. We have literally no stamina, we get exhausted so easily. Our guard break counter is hard to pull off. If we get blocked we're open for a grab or heavy or whatever you want to throw at us. When we miss a dodge/stab we are vulnerable for a very long time to anything before we can even move again. Our heavy attacks are among the easiest in the game to parry since they are so slow. Our bleeds have been nerfed to uselessness now, and our grab stab is bugged and doesn't even work right. And our blocks are almost not even worth using, because there is a delay in us getting our block up. We can't change block position quickly either because of the stupid delay/reaction time. I can't even hold a block up for more than 2 seconds.

    Peacekeepers are not even competitive against other classes unless the player doesn't know how to block or parry and just rage attacks, then we can still win. But a smart player who blocks is going to beat a PK everytime. Don't even get me started on the bridges and ledges. It is so easy to grab throw a PK.

    PK has been nerfed to where they are now broken and unable to compete against skilled players playing other classes.
    All of the above is true, but PK is still a hell of a lot of fun. I'm only Rep 2, so I am by no means "high level," but I've had decent success. A well played Nobushi or Warlord can give me trouble though. My playstyle is more reactive than offensive. I tend to dodge > Heavy > Light to apply bleed, then back away. If you can parry it, I'm pretty vulnerable to a counter-attack. Or if you turtle, I'll Guard Break and Light to apply the bleed. Again, if you Guard Break on that, I'm vulnerable. Our Guard Break timing seems off, so if you apply heavy pressure with Guard Breaks, you have a good chance of beating a PK.
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  10. #20
    Well, hello there Skulltaker. Have you found a way to make an insigna with the Skull Rune on it? Because I have!
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