I don't mind a environment kill every here and there, it doesn't even matter if I am able to counter their attempt and throw them off. I am sick of people always going for the environmental kills, even if I can prevent it, it makes this game really boring. I bought For Honor for some intense great battles, instead I got ledge death simulator. Please reduce the amount of environmental kill possibilities.
I'd say the concept is also broken. The window to counter guardbreak is small, but the punishment if you don't counter guardbreak can mean instant death. Thats why guardbreak is broken in my opinion, beside some characters free heavys after, and instant enviromental deaths.Originally Posted by Egotistic_Ez Go to original post
If Ubisoft wants to make this into a decent game, the punish should fit the ease of the attack. To balance it, guardbreak should provide a free light, not a heavy, and there should be secondary counter for an attemptted throw. Or otherwise get rid of all the damn enviormental deaths, no one that plays high level purposely tries to kill someone with enviormental death anyways.
And how come good players perform CGB TIME AFTER TIME AFTER TIME? How come even when they mess it up once per 20 tries they rarely got killed by environment? Cause they know how to position their hero.Originally Posted by ShadowBandit39 Go to original post
If you guys want to be decent players, stop making excuses and blaming mechanic for your own shortcomings.
As soon as they fix the guard break counter so you can actually get out of a guard break if you push the right but at the right time, I don't have any problems with environmental kills.
The only issue I see with it right now is that.
You can be aware of your surrounding and avoid dying like that just about all the time.
Not a game breaking mechanic by any means(after guard break counter is fixed obviously.)
Right now it seems a ton worse than it actually is because guard break counter is broken(they have admitted this btw, if you didn't see it.)