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  1. #11
    Originally Posted by Egotistic_Ez Go to original post
    The only problem with the raider imo is his gb. Parry doesn't seem to give him as many guaranteed grabs (or damage in general) as other champs, and he can't really follow up a grab with anything unless they're out of stamina.

    Other than that he's fine.
    Stop writing wrong information about the raider. It is becoming annoying at this rate. Inform yourself about the class properly and put some time into it.

    You know how many parried attacks the raider doesn't get a guaranteed GB off in the entire game? 9 and that is even counting attacks that would give you a gb if your opponent was near a wall. And yes I actually mean every attack in the game from every character. Out of all those you are talking 9 and guess what. Most characters won't get a GB on precisely those moves either.

    Tests excludes valkyrie since I couldn't be bothered to include her prior to changes.

    He can follow up grabs with unblockable (bar orochi), wall throws for heavies or you parried your opponent into exhaustion and have a wall nearby for a 95 dmg combo.

    Now sit down and open the PDF I created (best would be in 1-2 days since it is up for another update by me) and get your facts straight.
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  2. #12
    I dont really see any reason to use the raider, i love him but warlord is overall soo much better
    Warlord gets hyper armor on his heavies
    Warlord has headbutt a more versatile stam drain attack that combos into light
    Warlord has a more controllable throw
    Warlord Gb combos into top heavy
    Warlord can parry into a shield bash that combos into a heavy on anyone that did not attack him in right guard stance and on all assassins
    Warlord gets free heavy on an all-guard block that can be performed on reaction same rules as ^^^^
    Warlord has superior block on lights
    Warlord switches between multiple guard stances quicker

    And the raider has
    Quicker movement speed
    Slower but harder hitting attacks
    Soft-feints
    Situationally stronger combos off of walls

    Am i missing something here cause???
    I see no reason to play Raider over Warlord as the Warlord seems so much more versatile to him, sure you gain more damage in the short term but what you lack in options means your forced to outplay your opponent to a considerably higher degree... all you oppponent has to do is keep his guard up and not be near walls
    Hell the Warlord has better feats too, he gets an extra damage passive into damage resistance into more health into passive regen or self-revive

    Thank you TTVPappusGaming you made a fantastic guide btw i will absolutely be coming back to it periodically
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  3. #13
    I think the biggest issue with a Raider is people's expectations of how the class should play and how it actually does.

    There are a few players here that have given 100% viable ways to play the Raider and it seems like their information is continually cast aside because people just don't want to hear it or the want to run in and spam heavies. I'll admit when I first started playing this was my impression of the class as well.

    I for one think the Raider is absolutely viable but it's a class that rewards great core mechanics. If your missing parries then you will have a bad time.

    I really hope Ubi stays away from overly buffing or nerfing classes this early as that kind of reaction tends to lead to more imbalances.

    I want to also take the time to thank the few dedicated raiders that are staying positive and contributing to community with well thought out guides and streams.
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  4. #14
    Originally Posted by TTVPappusGaming Go to original post
    Stop writing wrong information about the raider. It is becoming annoying at this rate. Inform yourself about the class properly and put some time into it.

    You know how many parried attacks the raider doesn't get a guaranteed GB off in the entire game? 9 and that is even counting attacks that would give you a gb if your opponent was near a wall. And yes I actually mean every attack in the game from every character. Out of all those you are talking 9 and guess what. Most characters won't get a GB on precisely those moves either.
    Yeah I read that a while ago, well skimmed, and it's not reliable. I've had people counter gb them on several occasions. Perhaps it's a lag thing, perhaps it's a raider thing, but your punishment table isn't always accurate.

    Originally Posted by TTVPappusGaming Go to original post
    He can follow up grabs with unblockable (bar orochi), wall throws for heavies or you parried your opponent into exhaustion and have a wall nearby for a 95 dmg combo.

    Now sit down and open the PDF I created (best would be in 1-2 days since it is up for another update by me) and get your facts straight.
    I've had kensei parry my unblockable from a gb as well. It's still good enough that I'll even use it vs orochi, but it's just another raider buggy move.

    And I want comment on the fatigued since I already mentioned that beforehand.
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  5. #15
    Originally Posted by TTVPappusGaming Go to original post
    Stop writing wrong information about the raider. It is becoming annoying at this rate. Inform yourself about the class properly and put some time into it.

    You know how many parried attacks the raider doesn't get a guaranteed GB off in the entire game? 9 and that is even counting attacks that would give you a gb if your opponent was near a wall. And yes I actually mean every attack in the game from every character. Out of all those you are talking 9 and guess what. Most characters won't get a GB on precisely those moves either.

    Tests excludes valkyrie since I couldn't be bothered to include her prior to changes.

    He can follow up grabs with unblockable (bar orochi), wall throws for heavies or you parried your opponent into exhaustion and have a wall nearby for a 95 dmg combo.

    Now sit down and open the PDF I created (best would be in 1-2 days since it is up for another update by me) and get your facts straight.
    we admire your guide and time you put into it but heres the thing.

    your classifying the raider as a counter attacker while is discription is versitiale adaptable. none of his kit atm is that his kit right now is stand there wait for your oppenant to **** up and counter attack surely you undertsand that the discription and the actual class does not match.
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  6. #16
    Originally Posted by Egotistic_Ez Go to original post
    Yeah I read that a while ago, well skimmed, and it's not reliable. I've had people counter gb them on several occasions. Perhaps it's a lag thing, perhaps it's a raider thing, but your punishment table isn't always accurate.



    I've had kensei parry my unblockable from a gb as well. It's still good enough that I'll even use it vs orochi, but it's just another raider buggy move.

    And I want comment on the fatigued since I already mentioned that beforehand.
    The punishment table is accurate. However if you play with gearstats enabled and the enemy has debuff resistance, then it doesnt work. To me personally it is a bug that is up for fixing, but yeah debuff resistance reduces the amout of parry stun just enough so that you can tech the gb punishes.

    It is a bug to me, because it uproots the very design core of parry X you get Y for all characters. It probably is the root of ppl parrying the unblockable after a guardbreak too.
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  7. #17
    Originally Posted by Raggnaran Go to original post
    we admire your guide and time you put into it but heres the thing.

    your classifying the raider as a counter attacker while is discription is versitiale adaptable. none of his kit atm is that his kit right now is stand there wait for your oppenant to **** up and counter attack surely you undertsand that the discription and the actual class does not match.
    You have counter-attack tools and the enemy isn't really ****ing up if you parry him. You can obviously put out pressure with your normals aswell, but it isn't the same pressure an orochi top light emits.

    The raider in a nutshell is parry into momentum switch. Should you happen to face an opponent that can parry stunning tap or your lights in his sleep you opt out of any additional pressure and keep going. Then you fight with spacing on your normal and whiff punishment.
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  8. #18
    Originally Posted by TTVPappusGaming Go to original post
    The punishment table is accurate. However if you play with gearstats enabled and the enemy has debuff resistance, then it doesnt work. To me personally it is a bug that is up for fixing, but yeah debuff resistance reduces the amout of parry stun just enough so that you can tech the gb punishes.

    It is a bug to me, because it uproots the very design core of parry X you get Y for all characters. It probably is the root of ppl parrying the unblockable after a guardbreak too.
    Ugh. What terrible design. I tend to dominion when friends are on so that is likely where I've seen it. I'll have to keep an eye out to see if it ever happens in non-gs matches.
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