There isn't many people that have figured out how to activate their mic so others can hear them in game but of those that do always seem to get into the argument over which characters are OP and which aren't.
I think SOME people look at it as what do they have issues playing against a certain character and think it should be nerfed because they feel their class is weak against it. To grade a character or a move i think you have to look at how well they do their job and how diverse the character is to play. Some characters have multiple moves that have to be used and that rotation changes depending on the opponents play style as well as class. Some characters can spam the same 1-2 moves and beat nearly every class.
I think if a character can be played on easy mode and just spam 1-2 moves over and over and win most times then there is something wrong when they have characters that require more to play and do less.
Just my thoughts. All these threads bashing one character or another i think if people looked at how diverse the character is and what it takes to play them compared to others they may feel differently because the fact is everyone has a class they have some struggle with.
Originally Posted by MyNameIsMicheal Go to original post
I have 6 characters at rep 1 and non at rep 2; so I feel I'm less biased than most.
PK is the one I think needs a nerf bad badly. It is the single hardest character to carry in the game because it can attack very fast from all directions, and even if you parry they will beat you to the punch with another light attack from an unpredictable direction. They do pretty much the same damage as the breaker and Orochi even though those two are restricted in what directions they can do their ultra fast almost unbloackable light attacks from. (like 12 or 15 frames, 9 frames for PK zone attack)
On Top of this they have the best bleeds in the game; their ability to inflict such heavy bleed damage of a simple GUARD break is insane. Valk has an insanely difficult parry dodge shoulder pin that does not even half the damage... granted the Valk has more other moves but it is a complete and total joke in relation to how easy/difficult it is to do.
And PK has the best dodges in the games. I have never seen any character able to recover and dodge constant and so quickly as the PK.
Combine all 3 attributes and it is a ******edly OP class that isn't even difficult to play because you need Spiderman reflex to defend just light attacks and even if you guard that makes it insanely easy for her to GB and make you bleed 1/3rd of your HP.
The only thing that worst against PK even in THEORY is good range, but slow characters even with range will simple never be able to keep up with the PK light attacks that can come from any direction. I know from the Valk that PK can close that range just fine with lunge attack and even if you parry it the OKs follow up light attacks are faster that the Valks light.
So basically the only way at least the Valk can beat PK is buy completely outplaying them by counter attacking their super fast unpredictable pretty good damage PK light attacks to break up their combo... but the Valk will never get a combo off because the PK dodges to infinity and beyond after the first hit....
Doesn't really matter which of the 6 character I used... PK's basic design is OP and broken by definition when it is the best at bleeds, dodging, and fast light attacks because they come from any direction....
Oh and her zone attack is the fastest attacks in the game btw...
If it isn't fixed guaranteed will quit...
Have you seen where people are using that adapter that allows you to play any controller on all the main consoles and remap the buttons on any controller? I don't want to say the name of it in case that is seen as advertising.
Apparently some are getting this 70.00 adapter then remapping the keys to block using either the buttons or the pad. This makes it so you can block instantly.. it also lets you basically do auto feints. Its crazy what people are resorting to because some classes are just broke :|
https://www.youtube.com/watch?v=QXKs9Zbu3U4
Pretty much.Originally Posted by Gnarxly Go to original post
Honestly, I beg Ubi not to change anything ... if you really look into detail everything is well thought through, but all the newbies want to enter the game and wreck since their very first dayOriginally Posted by MyNameIsMicheal Go to original post
Would really would like to see, to have the ultimate game would be more dynamism in Dominion and a bigger 4vs4 castle siege mode with more interactable tools and minions (normal, captains and archers)
And maybe also more imprat of the faction war in the minions you have ... instead of fighting the ones of your own faction and also something more special if you capture an enemy base ;b
This should clearly be illegal mods. If a player change is control so that ONE button function as a series of TWO or more buttons it's an illegal mod. Automating anything is suppose to be illegal.Originally Posted by MyNameIsMicheal Go to original post
Really the biggest problem is the spamming of guard break mostly from Heavys and Lawbringers is my only complaint. Get double teamed and can't even block bc it doesn't drain stamina fast to constantly guard break. Also revenge is getting ridiculous when 1 hit on a warlord conqueror or pk gives them revenge.
Based on my experience with the game so far there are only 2 things that ACTUALLY need a nerf soon:
Revenge gain added by gear should only work if you get hit by at least 2 separate players in like a 3 second window and guard brakes should have something like a 2 second cooldown or even a longer one but only if it's made actually easier to connect.
Everything else I've seen so far is really just a part of the learning curve.