I'm the kind of player who pays attention and notices all sorts of minor animation- and graphics-related issues, especially things like weapons and items clipping through clothing or body parts, characters' arms clipping through legs, feet not really connecting with the ground (especially on hillsides and inclines), etc. I just thought I'd take a moment to point out that in addition to those kinds of things that are present in the Ghost Recon: Wildlands open beta, I'm also noticing some really awkward hand-signal movements from my character whenever I give orders to my AI squadmates in single-player.

This happens particularly when I have the standard grenade launcher underbarrel attachment (the first one you unlock in the Skills menu) equipped on my assault rifle. When I have that, I give the "regroup," "hold," "move," and "open fire" orders, and my character's left hand very unnaturally lets go of the rifle to make the hand signal. It looks poorly done and needs some tweaking--and I never see this problem when I DON'T have that grenade launcher attached. Without that attachment, my character's hand leaves the rifle in a much more natural and believable way and then returns to the rifle just fine.

I know this seems like a minor complaint, but I am a single-player gamer who intends to issue squad commands every few seconds/minutes, and my immersion is broken badly when my character performs awkward, jerky hand motions during every squad command. If someone can address this before the full game is released, I'd appreciate it!