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  1. #1

    Fix the Peacekeeper already! FFS

    A class has been completely broken since release and it still not fixed. Wtf is going on here? This should be number one priority, Over GB or anything else. Its killing the game for us PKs that know what it was like and making it less likely new people will be one. How does the GB work perfectly in single player and worked fine in beta but we cant get a fix in under 2 weeks? If you broke her because people were complaining about bleed damage that's outrageous. The bleed wasn't OP. Any other class gets free and immediate 30+ damage off a guard break and dont have to input anything to do it other than heavy, where we have to time our stabs correctly and they are parry-able. If this isnt fixed by next week ill be seeking a refund. The one class I want to play is not nearly as fun or viable as it was.

    Sincerely,
    A dude who loved his PK in beta.
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  2. #2
    Originally Posted by Rusty_Potato224 Go to original post
    A class has been completely broken since release and it still not fixed. Wtf is going on here? This should be number one priority, Over GB or anything else. Its killing the game for us PKs that know what it was like and making it less likely new people will be one. How does the GB work perfectly in single player and worked fine in beta but we cant get a fix in under 2 weeks? If you broke her because people were complaining about bleed damage that's outrageous. The bleed wasn't OP. Any other class gets free and immediate 30+ damage off a guard break and dont have to input anything to do it other than heavy, where we have to time our stabs correctly and they are parry-able. If this isnt fixed by next week ill be seeking a refund. The one class I want to play is not nearly as fun or viable as it was.

    Sincerely,
    A dude who loved his PK in beta.
    They changed the bleed, it's not a bug. It did like 2 bars of health. She's one of the fastest characters in the game, you should be able to damage pretty easy without relying on the massive bleed damage. It still does a fair bit with a guard break.
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  3. #3
    Originally Posted by Rusty_Potato224 Go to original post
    A class has been completely broken since release and it still not fixed. Wtf is going on here? This should be number one priority, Over GB or anything else. Its killing the game for us PKs that know what it was like and making it less likely new people will be one. How does the GB work perfectly in single player and worked fine in beta but we cant get a fix in under 2 weeks? If you broke her because people were complaining about bleed damage that's outrageous. The bleed wasn't OP. Any other class gets free and immediate 30+ damage off a guard break and dont have to input anything to do it other than heavy, where we have to time our stabs correctly and they are parry-able. If this isnt fixed by next week ill be seeking a refund. The one class I want to play is not nearly as fun or viable as it was.

    Sincerely,
    A dude who loved his PK in beta.
    I don't know, I personally think that PK needs to be nerfed further, they do so much dmg with just normal attacks and are so fast, especially since dashes cost no stamina.

    I've seen insane korean players shred people to pieces with her without taking a hit back, which makes me think that to actually balance her she should die from 2-3 light hits maximum, currently PK's are way too tanky

    Other than that, PK is also a very cheesy character, that gives too much benefits for a very spammy type of play that doesnt require a lot of thinking, raises the question if she even belongs in this game and perhaps should be cycled out or reworked completely
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  4. #4
    Originally Posted by GreenRanger XI Go to original post
    They changed the bleed, it's not a bug. It did like 2 bars of health. She's one of the fastest characters in the game, you should be able to damage pretty easy without relying on the massive bleed damage. It still does a fair bit with a guard break.
    It is a bug they have even said.
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  5. #5
    Originally Posted by GreenRanger XI Go to original post
    They changed the bleed, it's not a bug. It did like 2 bars of health. She's one of the fastest characters in the game, you should be able to damage pretty easy without relying on the massive bleed damage. It still does a fair bit with a guard break.
    Bud if you dont have anything useful or even factual to post please dont. The PK is bugged. They have even said so themselves. The second and 3rd stab does no damage or bleed and just steals stam. If you think thats intended you've got some kind of mental deficiency.
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  6. #6
    Originally Posted by Massive.D Go to original post
    I don't know, I personally think that PK needs to be nerfed further, they do so much dmg with just normal attacks and are so fast, especially since dashes cost no stamina.

    I've seen insane korean players shred people to pieces with her without taking a hit back, which makes me think that to actually balance her she should die from 2-3 light hits maximum.

    Other than that, PK is also a very cheesy character, that gives too much benefits for a very spammy type of play that doesnt require a lot of thinking, raises the question if she even belongs in this game and perhaps should be cycled out or reworked completely
    No offense bud but i think you just need to get better. its extremely easy to guard vs a PK as anything but an assassin and their side attacks outperform ours. I just want them to fix a known bug thats making the class god awful vs good players.
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  7. #7
    Originally Posted by Rusty_Potato224 Go to original post
    No offense bud but i think you just need to get better. its extremely easy to guard vs a PK as anything but an assassin and their side attacks outperform ours. I just want them to fix a known bug thats making the class god awful vs good players.
    To inflict offence, one must first employ a coherent insult, yours is childish and laughable, therefore non taken.

    I personally do not have problems with PK's, I absolutely neuter them with Orochi's, they barely can touch me.

    But playing with other champions, a whole sort of problems can be encountered when facing a PK, and the main problem is that they are way too tanky, it's silly that PK can do more dmg with a heavy attack to a Warden, than a Warden can do with heavy attack to a PK, especially when PK's can make sure to not get hit by heavies, and Warden can barely avoid from PK spamming heavies.

    To make it even close to being balanced, she should lose 70% health from anybodys heavy attack, and 2-3 light attacks should outright kill her.

    Otherwise there is no way to justify her speed and damage without comming to a conclusion that she is overpowered, which she is, everyone who played her knows that, especially me, since I moonwalked to prestige 3 in just few days in the beta with a PK steady maintaining 90% K/D ratio.

    Perhaps if you got better at a PK and reached the top level, you would also see the problems with her
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  8. #8

    Agreed

    PK's grab and 3 bleed stabs was too strong in the beta but now it's unusable and a complete waste of stamina so the peacekeeper's guard-break is not worth the stamina cost atm.

    Not to mention you have to feint the second attack of PK's zone attack or it will be parried by any decent player so there goes 70% of your stamina for one hit which is ridiculous.
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  9. #9
    Originally Posted by kidico Go to original post
    PK's grab and 3 bleed stabs was too strong in the beta but now it's unusable and a complete waste of stamina so the peacekeeper's guard-break is not worth the stamina cost atm.

    Not to mention you have to feint the second attack of PK's zone attack or it will be parried by any decent player so there goes 70% of your stamina for one hit which is ridiculous.
    Consider the following - PK can do a free grab into a stab that still does same dmg as a grab + heavy from Orochi, and other classess can't even perform a grab into a heavy, except for Shugoki
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  10. #10
    Originally Posted by Massive.D Go to original post
    To inflict offence, one must first employ a coherent insult, yours is childish and laughable, therefore non taken.

    I personally do not have problems with PK's, I absolutely neuter them with Orochi's, they barely can touch me.

    But playing with other champions, a whole sort of problems can be encountered when facing a PK, and the main problem is that they are way too tanky, it's silly that PK can do more dmg with a heavy attack to a Warden, than a Warden can do with heavy attack to a PK, especially when PK's can make sure to not get hit by heavies, and Warden can barely avoid from PK spamming heavies.

    To make it even close to being balanced, she should lose 70% health from anybodys heavy attack, and 2-3 light attacks should outright kill her.

    Otherwise there is no way to justify her speed and damage without comming to a conclusion that she is overpowered, which she is, everyone who played her knows that, especially me, since I moonwalked to prestige 3 in just few days in the beta with a PK steady maintaining 90% K/D ratio
    Said like a true noob. PK against any tanky char is a hard matchup already since if you *** up once it's half your life while you have to outplay your tanky opponent like crazy in order to win and hope they make twice as many mistakes as you cuz you need to hit them 2x for every 1x they hit you it's ridiculous.

    PK needs to do 200% more damage so just like tanky chars can 3 hit her, PK should be able to 3 hit tanky chars. ATM if you *** up once as PK you get punished so hard it's not even funny while you have to seriously outplay and do many more attacks against tanky chars in order to win.

    PK is some joke balancing right now it's ridiculous.
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