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  1. #1

    Lawbringer Power Discussion and Examples

    Hey there everyone, this is my first time doing a forum post on these forums, so go light on me, capiche? Now that that's out of the way, what is your opinion on the Lawbringer? Is he over or underpowered? If he's underpowered what suggestions would you make to put him back into the meta? In my personal opinion, the Lawbringer at this stage of the game is underpowered. My main gripe with his moves is that they just feel to slow in general. His health is fine, no change needed, his combos are sometimes great at surprising people, but also lack the easy ability to pull them off, and his moves are just to slow. I have noticed that once the Long Arm of the Law combo is done, the one where he skewers the person and throws them over his head, the enemy still has the ability to block on of his heavy attacks by blocking before they get up. To fix this problem its him I offer one of two changes, 1. Increase the speed his heavy attacks, because his light attacks are fine. 2. Increase the time that the person is on the ground so a heavy can be performed. These changes only really in duels or brawls because in 4 v 4 team situations, the Lawbringer can absolutely dominate. What are your thoughts on the Lawbringer? Do you agree or disagree with my points? Feel free to debate in the comments below and if you need an example of some Lawbringer gameplay or reactions to his fighting, I will provide a link of a video I did to show you when I really started noticing these problems with him. Hope you guys liked my post, I'm out.

    Link to video: https://www.youtube.com/watch?v=AHnW69MVF1w&t=2s

    Please read the rest of my post before deciding to watch. The link was created for example purposes and to show my reactions to the character,
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  2. #2
    Originally Posted by SarcSherman Go to original post
    Hey there everyone, this is my first time doing a forum post on these forums, so go light on me, capiche? Now that that's out of the way, what is your opinion on the Lawbringer? Is he over or underpowered? If he's underpowered what suggestions would you make to put him back into the meta? In my personal opinion, the Lawbringer at this stage of the game is underpowered. My main gripe with his moves is that they just feel to slow in general. His health is fine, no change needed, his combos are sometimes great at surprising people, but also lack the easy ability to pull them off, and his moves are just to slow. I have noticed that once the Long Arm of the Law combo is done, the one where he skewers the person and throws them over his head, the enemy still has the ability to block on of his heavy attacks by blocking before they get up. To fix this problem its him I offer one of two changes, 1. Increase the speed his heavy attacks, because his light attacks are fine. 2. Increase the time that the person is on the ground so a heavy can be performed. These changes only really in duels or brawls because in 4 v 4 team situations, the Lawbringer can absolutely dominate. What are your thoughts on the Lawbringer? Do you agree or disagree with my points? Feel free to debate in the comments below and if you need an example of some Lawbringer gameplay or reactions to his fighting, I will provide a link of a video I did to show you when I really started noticing these problems with him. Hope you guys liked my post, I'm out.

    Link to video: https://www.youtube.com/watch?v=AHnW69MVF1w&t=2s

    Please read the rest of my post before deciding to watch. The link was created for example purposes and to show my reactions to the character,
    Just head over to the Knights section and you will find your answers about the Lawbringer. Every other post is calling for a buff in some form or another. And IMO, if the only character in the game is going to be featured with plate mail then he should be hands down the tankiest with the most health. I want him to be my main but I'm focusing on the Raider, Warden, and Shugoki. The Warlord does everything the Lawbringer does as a counter attacker but better. I think at the very least he should have a guaranteed heavy attack after the long arm. Until Ubisoft buffs him, I'm only going to restrict him to PvE matches until he becomes more viable in 1v1's.
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  3. #3
    Originally Posted by StrOf10kBabies Go to original post
    Just head over to the Knights section and you will find your answers about the Lawbringer. Every other post is calling for a buff in some form or another. And IMO, if the only character in the game is going to be featured with plate mail then he should be hands down the tankiest with the most health. I want him to be my main but I'm focusing on the Raider, Warden, and Shugoki. The Warlord does everything the Lawbringer does as a counter attacker but better. I think at the very least he should have a guaranteed heavy attack after the long arm. Until Ubisoft buffs him, I'm only going to restrict him to PvE matches until he becomes more viable in 1v1's.
    Thank you man, I totally agree with you and think he deserves I buff. I also really badly wanted him to be my main, but I just couldn't get past his slow attacks. I've moved on to Conquerer who I'm loving, but I would really enjoy to come back to Lawbringer when he gets better. Until then, I suppose.
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  4. #4
    After seeing some damage numbers posted, I think it's safe to say that the lawbringer's light attacks are the worst in the game by far (the opening top light is decent though). The peacekeeper's lights do nearly twice as much damage as some of the LB's. The PJ's lights were also fairly close damage wise. There's a 50% drop in damage for all of LB's lights, except those that have an even *greater* drop in damage. This...this kind of bugs me, lol. But, I haven't looked at the coming and samurai damage numbers yet. Perhaps LB isn't the only one with such a significant light damage disparity?
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  5. #5
    The lawbringer is good verse noobs but horrible with people that feint, counter attack, parry ect. I am a main Lawbringer and he frustrates me so much because against good players he is bad.

    This is the tactic i have to employ to damage good players. Feint --> Parry --> shove -->guard break (assuming they arn't a fast character that can roll away quick enough,if they counter guard break you need to shove fient into guard break ) --> throw away (they should now be out of stamina) --> dash to them --> heavy attack, from here you can some times guard break --> throw --> dash towards them --heavily attack 1 or 2 more times). BTW this doesn't seem to work on the PK

    As you can see that is a crazy number of steps to get an attack off. It means that doing damage takes way to long and also i have to throw them on the ground just to damage them, its kind of dumb. At the moment his parry attacks are useless you you dont have a guaranteed heavy attack after it like most classes and the light attack is useless for damage.

    So basically;
    1. increase heavy attack combo parry speed to allow a heavy hit.
    2 increase stance change slightly.
    3. like the other guy said allow long arm to give you a free heavy hit
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  6. #6
    For the record I will state that I am a dedicated Knight class and Knight Faction player who mains the Lawbringer, and no ashamed to admit that. So when discussion turns to the Lawbringer I am of two minds about the character. On one hand I am confident that I know how to use the Lawbringer well and can fight against any foe that I come up against, on the other I admit that I think the Lawbringer is missing something that I think prevents him from being competitive at the top tier.

    However I recognise this would indicate an observation bias in most cases and so would only ever suggest minor changes to the character. First and foremost I am totally against an statistical changes to the character be it hit points, stamina, or damage. I don't think the Lawbringer really needs any of that to do it's job well.

    What I do think it needs are some additional options for initiating fights or more reliable attacks.

    The only real suggestion I have at the moment is after a Long Arm allow a side heavy attack (not an over head) as a punish for landing that throw. Beyond that I am usually very comfortable with how the Lawbringer plays though I'll be the first to admit that my stats are not great (far lower than when I mained the conqueror though I think I could do significantly better with him and the Warlord now that I can parry and better Guard Break Counter).
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  7. #7
    @Varian: A guaranteed heavy after Long Arm might be a bit much, but as it is right now I don't see much use for it aside from burning off someone's revenge or allowing teammates to beat an enemy like a pinata.
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  8. #8
    Originally Posted by Felis_Menari Go to original post
    @Varian: A guaranteed heavy after Long Arm might be a bit much, but as it is right now I don't see much use for it aside from burning off someone's revenge or allowing teammates to beat an enemy like a pinata.
    With as hard as it is to land, I don't see why this would be a problem. I rarely ever get a long arm to stick nowadays, so If I'm able to work it enough to trick someone into getting nailed by it, there should be some kind of payoff.

    Honestly it needs to be tweaked both ways. It's overpowered in everything involving teammates because you can just spam it to lock someone down while your teammates heavy attack him, but in a 1v1 situation it's worthless.

    It should have a guaranteed heavy after it, but also some sort of cooldown that prevents you from using it to catch them a second time immediately after.
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  9. #9
    Originally Posted by EIectron Go to original post
    The lawbringer is good verse noobs but horrible with people that feint, counter attack, parry ect. I am a main Lawbringer and he frustrates me so much because against good players he is bad.

    This is the tactic i have to employ to damage good players. Feint --> Parry --> shove -->guard break (assuming they arn't a fast character that can roll away quick enough,if they counter guard break you need to shove fient into guard break ) --> throw away (they should now be out of stamina) --> dash to them --> heavy attack, from here you can some times guard break --> throw --> dash towards them --heavily attack 1 or 2 more times). BTW this doesn't seem to work on the PK

    As you can see that is a crazy number of steps to get an attack off. It means that doing damage takes way to long and also i have to throw them on the ground just to damage them, its kind of dumb. At the moment his parry attacks are useless you you dont have a guaranteed heavy attack after it like most classes and the light attack is useless for damage.

    So basically;
    1. increase heavy attack combo parry speed to allow a heavy hit.
    2 increase stance change slightly.
    3. like the other guy said allow long arm to give you a free heavy hit
    If you parry a light attack, he heavy counters (top and side) are guaranteed. Not that ppl will just spam lights for you to counter them repetively, just to let you know that you have some other tricks to get guaranteed damage.
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  10. #10
    Originally Posted by NubbinOwnz Go to original post
    With as hard as it is to land, I don't see why this would be a problem. I rarely ever get a long arm to stick nowadays, so If I'm able to work it enough to trick someone into getting nailed by it, there should be some kind of payoff.

    Honestly it needs to be tweaked both ways. It's overpowered in everything involving teammates because you can just spam it to lock someone down while your teammates heavy attack him, but in a 1v1 situation it's worthless.

    It should have a guaranteed heavy after it, but also some sort of cooldown that prevents you from using it to catch them a second time immediately after.
    No standard ability should have a cool down. Otherwise, what is the point of stamina as a controlling factor for player actions? The best solution I can come up with myself is a guaranteed heavy on an exhausted opponent, just like with a guard break.
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