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  1. #1

    Orochi: deflect, riptide strike and storm rush usefulness

    Hey, orochi-players!
    I'm curious, if someone have found where to use deflects, storm rushes and riptide strikes.

    Let's start from deflect.
    1. It is at least as hard to do as parrying. May be even harder as it takes more time to get back to initial state after failed deflect, than after failed block.
    2. If multiple opponents attack at once, deflect will work only on one of them, and orochi will get hits from the rest of opponents
    3. it doesn't stop some opponent's chains (e.g. shugoki)
    4. basically only light attack is applicable here, because heavy attack either will be blocked, or escaped or you will get hit before you will even perform this attack. Parrying, in comparison, can be followed by top-light-attack-combo or free guardbreak and guaranteed heavy attack.
    5. failed deflect (turned into dodging) can be used by opponent to perform uncounterable guardbreak with all the consequences. Or, if you've pushed light attack, it will turn into zephyr slash, which is almost guaranteed parry from opponent, which is an also unacceptable failure.

    All the parrying advantages makes deflecting a useless feature. If you have found how to use it on high-level combats - please, tell me.


    Storm rush
    the only case i've found so far is when someone is using dodge_forward+attack. But this is also looks useless once you've learned what direction each character is attacking at with such a long hit. Using parrying you can stop it, fix it and hit it. Way easier and safe option than storm rush. How do you use it?


    Riptide strike
    I've not tested if it hits harder than heavy attack. Even if so, the difference is small. But the timing is way longer. I can't use it after gb, i can't use it against opponent's gb, as his gb would follow me and hit before orochi will finish riptide strike. I also can't use it simple against light attacks, as they also are following orochi sometimes and furthermore, piecekeeper, for example hits the second light attack right at the moment when the sword goes down. Being honest, i haven't tested riptide strike as much as i have tested deflects and storm rushes, so i may be mistaken somewhere here. So, may be you know better, where to use this?

    Thank you
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  2. #2
    The only case where deflect is a better option than parry is when u don't have enough time to switch guard direction which i think takes about 13-14 frames for Orochi but u can still dodge in the direction of incoming attack and deflect it.personally i think it needs a slight buff.
    As for storm rush try using it while at about half its range from your target and cancel it in the last possible moment into top light attack or guard break. believe me it almost always works.You can also use it to dodge an incoming attack and counter it .
    Riptide Strike too can be used as a counter attacking tool but You need to get a feeling for its dodge distance and use it wisely since some long range attacks from classes like Raider or Nobushi can still hit you after Riptide strikes' backdash and it also can not be canceled like Storm rush. The difference between Riptide Strike and Storm rush when counter attacking is that Riptide strike takes shorter before you hit and therefore can be used against attacks with short recovery time like light attacks while being far Riskier and less rewarding (30 damage for Riptide strike VS 25+17+15=57 for Storm rush).Storm rush Has longer wind up time so it cant be used against attacks with short recovery time but its safer and more rewarding .Overall i think Storm rush should be your way to go unless you are absolutely sure you are going to land Riptide Strike.
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  3. #3
    Riptide strike is one of my favorite moves but that's because it takes so much for it to work. It's not something you can always count on because of the factors involved.

    The spacing is tight, you have to be sure that you won't get interrupted. It really feels like the enemy's blade almost touches your nose when you step back. The timing is almost as though tight since you might step back forward into a cut if you don't know the spacing of the enemy's combos well.

    But it's because of these things that it works really well when it does. It is extremely fast and most don't experience expect it. Storm's Rush can only punish a good player if they get very greedy with a combo.

    The better players you fight, the less most of Orochi's approaches work. He falls back to being a counter attacker as he's labeled, and Riptide can be great even against higher skill level players.

    It's also not an approach in itself. But during a counter for their punish after you first attack. Bait their punish and avoid it with Riptide. If they feint, it can usually still work compared to parrying a feint and having to feint yourself.
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  4. #4
    Originally Posted by Allyrion8 Go to original post
    Riptide strike is one of my favorite moves but that's because it takes so much for it to work. It's not something you can always count on because of the factors involved.

    The spacing is tight, you have to be sure that you won't get interrupted. It really feels like the enemy's blade almost touches your nose when you step back. The timing is almost as though tight since you might step back forward into a cut if you don't know the spacing of the enemy's combos well.

    But it's because of these things that it works really well when it does. It is extremely fast and most don't experience expect it. Storm's Rush can only punish a good player if they get very greedy with a combo.

    The better players you fight, the less most of Orochi's approaches work. He falls back to being a counter attacker as he's labeled, and Riptide can be great even against higher skill level players.

    It's also not an approach in itself. But during a counter for their punish after you first attack. Bait their punish and avoid it with Riptide. If they feint, it can usually still work compared to parrying a feint and having to feint yourself.
    Yeah, the riptide strike is very high risk, high reward, but damn does it feel and look cool when you pull it off. Like you said, it feels like your opponent is just barely missing you with his blade before you respond back; the timing is very tight and unforgiving if you screw it up. I find it very useful after using storm rush and double rolling back as a few times as your opponent starts to think that he has your strategy down and expects you to always dodge a farther distance back, so he's caught off guard when you pull off the riptide strike. It's also pretty good as a first strike attack at the beginning of the match, if you set it up. Since most Orochis like to charge into the beginning of the match for that quick top light or top heavy to start off a match, people start expecting it. Charging into your opponent at the onset of the match, to make them think you're going for the quick top attack only to go into the riptide, making them whiff on their parry or counter attack, is very satisfying and sets you up nicely as it takes a nice chunk of their LP. I like doing it in round 2 or 3 after charging in for a top heavy once or twice at the beginning of the other rounds, to lull them into thinking that's my usual habit.
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