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  1. #41
    Originally Posted by Cyb3rR4ptor Go to original post
    What is "high level play"?
    High Level Play is a scenario where all participants have shown proficient capacity to play the game with high success.

    How does the game measure this success?
    Most games measure success by Win/lose ratio. Or other games by Kill/Death ratio. In the case of For Honor it's Win/Lose. IF, AND IF, the matchmaking worked properly a player with 60% win/lose ratio should be paired up to play someone with the same %. And by following this pattern those who win get to play against each other and those who lose go the same track. So in a long run a player with a high Win/lose ratio should be considered skilled because he is able to CONSISTENTLY keep his win % higher than his losing % by a large margin. KEY WORD is CONSISTENTLY, because anyone can catch a lucky break and get 10 wins in a row to increase his %, but if he fails to keep the wins stacking up over his defeats his % will lower.
    But that's not the case for online games, since if the matchmaking can't find a suitable opponent (what happens always) it will pair you up with someone else regardless of % or level.
    The best place to see players with "skill" are tournaments. Those who win (which should be those with skill) are the ones to proceed to the next round, and it basically filters out who has more skill etc etc.
    The higher you end in the tournament results showcase of how good you are at the game compared to the rest of the participants.


    Translation: It's just a way for nerds who no-life this game and exploit the crap out of breaks in characters and mechanics to feel superior to others with faux elitist status.
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  2. #42
    Originally Posted by GLR476 Go to original post
    Resolved; PKs are broken OP and anyone who argues otherwise ignores PK has
    1: faster attack in the game, zone attack
    2: best light attacks in the game, tied in speed with other fastest attacks int he game but are the only ones where they can come from any direction
    3: best bleed damage in the game and also VERY easy to apply, just off a simple GB
    4:best dodges in the game, PK can recover more quickly and make more broken dodges than any other assasian

    best at too many things is the best definition of OP that there can ever be.

    And if they don't Nerf PK I won't play this game or ant other game from UBI, the bad networking is bad enough without stupid abusive classes that encourage mindless spam attack gameplay. The only hard part of the PK is distance management; everything else your character is just better than everyone else and keep them on defense even though you are the hardest to defend against... DUMB.
    1: Drains almost 2/3rds of her stamina. This move would be foolish unless used in revenge mode. So it's almost entirely irrelevant. It also is predictable as it ALWAYS comes from the right!
    2: ********. A Berserker can reliably attack spam and gets a free stagger on each hit which delays and reduces the chance of being able to change guard and defend. This makes it a superior light attack. Plus the Berserker has a comparable side light attack. The Warden is also up there for best light attack in the game with light overhead.
    3: Bleed? Seriously? Her bleed hasn't worked since Closed Beta. It was nerfed HARD and there's a bug keeping her from actually being able to apply any damage to her bleed with stab 2 and 3, so that's just wasted stamina.
    4: Actually, I've found getting into a dodge match with an Orochi or even a Berserker is a recipe for disaster as a PK.


    If you plan on quitting over false perceptions, then perhaps we just won't miss you. Bye Felicia!
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