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  1. #1

    Warden vs Peacekeeper at high levels. It's not even close

    It's true what the pros say. You need to outplay warden to win if he knows what he's doing.

    I main peacekeeper and there's almost no peacekeepers in the higher levels for duels/brawls, you want to know why? Because characters like warden pretty much outclass the peacekeeper in every way that matters.

    Zone attack: Warden has a faster zone attack, better recovery, and covers more range for less stamina spent. Peacekeeper's zone attack is two attacks, in which the second attack is so slow everyone even noobs block the second attack or even parry it, it's ridiculous.

    Vortex: Spamming this doesn't cost enough stamina and it's not easy to avoid unless you really know how to counter it. Don't even get me started, most pros think this is some bs similar to the warlord's headbutt.

    Light attacks; The warden's light attacks are just as fast as peacekeepers and he can double light very quickly if the first one lands. Also has more range than the peacekeeper while warden also has the better defense.

    Better grabs: Peacekeeper's 3 stabs take out so much stamina and the second and third stabs are still bugged, before it was better but with the bugs, peacekeeper has nothing over warden even in grabs.

    Attack range: not only do Warden's have just as fast of an attack as peacekeepers but their weapon range is longer. Peacekeeper has a shiet range and has to fight close combat at all times.

    Quicker recovery: Very few like the warden can mess up on a light attack, heavy attack, ect and recover in time to block a counterattack better than any other hero. If you **** up you should be punished but the warden recovery is ridiculous.

    There's a reason Warden is always at the higher levels of play while there are no peacekeepers. The imbalance is ridiculous.If you know what you're doing and have equal reaction speed, peacekeeper is no match for warden at higher levels of play.
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  2. #2
    ThePollie's Avatar Senior Member
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    Peacekeeper's zone is faster and can be canceled to avoid a parry on the second, more predictable part of it.
    Warden's Zone is also punishable if blocked, Peacekeeper's isn't.
    Vortex is broken and needs nerfed, this isn't a Peacekeeper specific issue.
    Only the Top Light is competitive against Peacekeepers, which makes it god-awful predictable.
    Don't call balance issues on a bug, bad argument.
    Again, only one attack is as fast, and it's hardly that grand on range.
    A lot of heroes can wiff on a light and be safe.
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  3. #3
    M e a n w h i l e i n l a w b r i n g e r l a n d . . . . .
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  4. #4

    Warden still outclasses PK is almost every way why even play PK

    Originally Posted by ThePollie Go to original post
    Peacekeeper's zone is faster and can be canceled to avoid a parry on the second, more predictable part of it.
    Warden's Zone is also punishable is blocked, Peacekeeper's isn't.
    Vortex is broken and needs nerfed, this isn't a Peacekeeper specific issue.
    Only the Top Light is competitive against Peacekeepers, which makes it god-awful predictable.
    Don't call balance issues on a bug, bad argument.
    Again, only one attack is as fast, and it's hardly that grand on range.
    A lot of heroes can wiff on a light and be safe.
    Not easy to punish a warden zone attack cuz his stance is one direction then he zones the other direction all of a sudden like PK and Orochi it's used to catch ppl off guard when they guard in the direction of your stance then you zone attack in the opposite direction. Also peacekeeper's zone attack costs like half the stamina, if you cancel the second one you're out of stamina and probably dead or if you're lucky, useless for a few seconds and have to back off.

    Forgot to mention PK's zone attack is fairly close range while warden's is like you're swinging a 10 foot pole at mach speed.

    Don't get me started on top lights from orochi and warden, completely outclasses PK, especially since PK can't hold a defensive stance for more than a few seconds. Good Orochi's shiet all over good peacekeepers all day it's not even funny.

    Vortex is broken but Peacekeeper has nothing close to broken, everything is pretty counter-able and if you have good reaction speed any PK is trash, absolute trash it's absurd at high levels.

    Warden recovery speed after heavy attacks, light attacks, just about anything outclasses just about any class. The warden's recovery speed in general is broken and you know it, the pros all say it too.

    PK is a sick joke class at high levels you know it. The pros all know it, anyone with good reaction speed can destroy Pk like nothing.
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  5. #5
    ThePollie's Avatar Senior Member
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    It's not meant to be easy. But you get a free guard-break just for blocking it, while Peacekeeper's is about twice as fast and requires a proper parry.
    Warden's takes half his stamina, too.
    Warden and Orochi top-lights are their hero-specific traits. Raiders get unblockable zone-attacks that can be canceled. Shugokis can charge heavies into unblockables. Conquerors can block and heavy at the same time. We can't have everything.
    Are you honestly whining that Peacekeepers don't get to broken too, therefor are bad?
    Peacekeepers are the fastest hero in the game, if you can't catch someone on a wiff, you just suck. Even Lights aren't completely safe if you can predict and time a lunge.
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  6. #6

    PK is just outclassed

    Originally Posted by ThePollie Go to original post
    It's not meant to be easy. But you get a free guard-break just for blocking it, while Peacekeeper's is about twice as fast and requires a proper parry.
    Warden's takes half his stamina, too.
    Warden and Orochi top-lights are their hero-specific traits. Raiders get unblockable zone-attacks that can be canceled. Shugokis can charge heavies into unblockables. Conquerors can block and heavy at the same time. We can't have everything.
    Are you honestly whining that Peacekeepers don't get to broken too, therefor are bad?
    Peacekeepers are the fastest hero in the game, if you can't catch someone on a wiff, you just suck. Even Lights aren't completely safe if you can predict and time a lunge.
    PK's zone is not twice as fast as warden's what are you smoking? Have you ever played the game? Where are the Peacekeepers in tournies and high levels of brawl and duels then? If you put equally skilled high level players against each other, PK is pretty trash no question.

    Pk is really good against noobs and average players if you know what you're doing and there are a few advantages like the variety of bleed attacks from PK and the running speed is good, but it doesn't help in duels and brawls at the higher levels. Not saying PK is bad but there's no point playing it when there's classes like warden and even orochi which pretty much completely outclasses it at higher levels.
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  7. #7
    ThePollie's Avatar Senior Member
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    12 frames vs 9. Not exactly double, but still. It's substantially faster.

    And they're not in duels because they're bugged right now, you dumb ***. Nobody playing seriously uses them, because they're single most powerful tool is crippled beyond use.
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  8. #8

    No point arguing with noobs

    Originally Posted by ThePollie Go to original post


    12 frames vs 9. Not exactly double, but still. It's substantially faster.

    And they're not in duels because they're bugged right now, you dumb ***. Nobody playing seriously uses them, because they're single most powerful tool is crippled beyond use.
    First zone attack for PK is fast but it's close range and the second one is so slow most noobs I play block or parry it, it's ridiculous. Just take it out of the game and make PK's zone cost less stamina cuz you have to feint it against any decent player or they'd parry it and you're left with low to no stamina.

    Not gonna spend more time arguing with a noob who obviously doesn't play at the higher level of duels or brawl's.
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  9. #9
    ThePollie's Avatar Senior Member
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    1) If it had the same range, it'd be broken. It's faster, compensated that you have to be close. Which isn't hard, considering Peacekeepers are the most mobile hero in the game.
    2) Cancel the second strike. You don't use zones for their efficiency, you use them because of their utility. Warden's and Peacekeepers use them because they are fast and can catch people by surprise. Raiders use them because theirs is unblockable and can force feints in Exhausted targets.

    Admittedly, I was off about the speed difference. I could have sworn Warden's were about 15 frames, not 12, but that wouldn't have had me that far off. But you are utterly wrong about Warden's being faster, and wrong about much of your gripes. Rage-quitting the argument with insults serves noone, either. But enjoy.
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  10. #10
    Peacekeeper is a noobkiller. If they don't defend well or have decent reaction times PK will completely dominate them.

    At the high levels where defense and reaction times are vital Peacekeeper just doesn't stack up to most of the other chars, especially against players with good reaction times and defense PK is completely useless.

    Two equally high level skilled PK vs, warden, shugoki, orochi, warlord, the Peacekeeper will get wrecked.

    There's not much point maining PK at this point when you can just warden or orochi, or if you'd rather play defensively warlord is just better in almost every way.
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