Quick question with the exotic weapons unique talents in 1.6
How do they work because I haven't really looked in to this.
Do they take up the free bottom slot in the talents list or do we still get that?
And if they don't take that slot up then do the exotic weapons have 4 talents to the normal high end 3 talents?
You can't according to the Global PTS Patch Notes they sent out last month, unless they changed that since then.Originally Posted by mckrackin5324 Go to original post
"All Named Weapons are now of Exotic Quality.
Exotic weapons now each have a unique talent in the 3rd free slot. The other 2 talents are rolled randomly from the list of talents available to this weapon type.
Exotic weapon talents are not transferred to the other weapon when using AlphaBridge.
Exotic talents cannot be recalibrated.
Exotic weapons each received a unique descriptive lore text in their UI.
Some Exotic Weapons now function as Gear Sets: The unique talent unlocks when two specific Exotic weapons are equipped"
As it say's in the notes.
Get any SMG or AR BP -> roll a few weapons til you get one with Talented = problem solved.Originally Posted by mckrackin5324 Go to original post
I've been holding on to a few drops with the same talents for months. ARs, SMGs, shotties.... got them all.
I know. I know.Originally Posted by LepantoESP Go to original post
Patch = farm farm farm spend spend spend
Just gets old. A little too old this time.
The Liberator** is actually a special case. You likely know that it has a talent that works in conjunction with the Centurion but that talent is an additional talent and doesn't replace the third slot talent. Therefore with the Libby you get 3 random talents that can be recalibrated as normal plus the new one Free Republic.Originally Posted by mckrackin5324 Go to original post
** A special case in the context of this discussion only. Liberator, Centurion, Hildr and Eir are the full range of "special cases".
Thank you.Originally Posted by B4BYR4C3R Go to original post
As luck would have it...
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