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  1. #1

    Duel and brawl improvement

    With all the silliness that is currently destroying the fun of playing the game, I'd like to suggest that you add a separate brawl and duel game mode where throwing people off the map or ganking up is strictly forbidden or the possibility removed altogether.

    I understand the game is made for everyone and removing the option from current brawl and duel might alienate the kids, but if you do not add the honorable duel and brawl option that might alienate the more serious players that want to play with honor.

    Maybe I'm expecting something that I should not be expecting from the game but the name of the game sort of sets those expectations.

    I'd even go so far to say that you could introduce this new game mode unlockable for steel and leave the maps as they are with the possibility to throw people off or gank but just adding the rule you are not allowed to do it. If you still do it your character is reset and needs to be unlocked for steel again or you are banned from the game mode for 24hours and then need to buy re entry to the game mode for steel. (Gives you an incentive as well)

    This way players can choose to play an honorable duel/brawl without the frustration of waiting to find the like minded player at random.
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  2. #2
    Yeah i agree, any noob can guardbreak and throw or gank, would be better if it was An option to maps where you cant do environmental kills and where you cant attack 2 vs 1 in brawl, Like i gate opens when each player has killed their opponent.
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  3. #3
    TCTF_SWAT's Avatar Senior Member
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    Originally Posted by David_gorda Go to original post
    Yeah i agree, any noob can guardbreak and throw or gank, would be better if it was An option to maps where you cant do environmental kills and where you cant attack 2 vs 1 in brawl, Like i gate opens when each player has killed their opponent.
    Then what's the point of 2v2 then? Might as well just use duel mode.
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  4. #4
    Originally Posted by TCTF_SWAT Go to original post
    Then what's the point of 2v2 then? Might as well just use duel mode.
    i like to play brawls with a friend and we dont gank, i dont do brawls with random teammates, only duel solo.
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  5. #5
    Originally Posted by magic-ugn Go to original post
    With all the silliness that is currently destroying the fun of playing the game, I'd like to suggest that you add a separate brawl and duel game mode where throwing people off the map or ganking up is strictly forbidden or the possibility removed altogether.

    I understand the game is made for everyone and removing the option from current brawl and duel might alienate the kids, but if you do not add the honorable duel and brawl option that might alienate the more serious players that want to play with honor.

    Maybe I'm expecting something that I should not be expecting from the game but the name of the game sort of sets those expectations.

    I'd even go so far to say that you could introduce this new game mode unlockable for steel and leave the maps as they are with the possibility to throw people off or gank but just adding the rule you are not allowed to do it. If you still do it your character is reset and needs to be unlocked for steel again or you are banned from the game mode for 24hours and then need to buy re entry to the game mode for steel. (Gives you an incentive as well)

    This way players can choose to play an honorable duel/brawl without the frustration of waiting to find the like minded player at random.
    The serious players are okay with throwing people off a cliff and being thrown off a cliff.

    Also, there is nothing honorable about not throwing your foe off the cliff on a map that doesn't allow it. Honor cannot be gained when the choice to be dishonorable is not present.
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  6. #6
    Originally Posted by Kharneth88 Go to original post
    The serious players are okay with throwing people off a cliff and being thrown off a cliff.

    Also, there is nothing honorable about not throwing your foe off the cliff on a map that doesn't allow it. Honor cannot be gained when the choice to be dishonorable is not present.
    I disagree with you somewhat on the first point, while serious players are OK with throwing off being part of the game they do not single mindedly go on and try all they can to achieve it. At the moment playing duels and brawl you get thrown out 9 out of 10 round that you lose.

    And on your second point I do agree there is no honor in it and preventing it altogether by fencing up every map is probably not the way to go about. However if that is the only solution available I rather that than having the game ruined by people who cannot otherwise win.

    This game is supposed to be a skill game and to mash the guard break button is not very skillful, I might be wrong here so please call me out if I am.
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  7. #7
    Originally Posted by magic-ugn Go to original post
    I disagree with you somewhat on the first point, while serious players are OK with throwing off being part of the game they do not single mindedly go on and try all they can to achieve it. At the moment playing duels and brawl you get thrown out 9 out of 10 round that you lose.

    And on your second point I do agree there is no honor in it and preventing it altogether by fencing up every map is probably not the way to go about. However if that is the only solution available I rather that than having the game ruined by people who cannot otherwise win.

    This game is supposed to be a skill game and to mash the guard break button is not very skillful, I might be wrong here so please call me out if I am.
    Kind of calling you out here. I feel like if they just brainlessly mashing the guardbreak button as you're saying, it's easily readable and counterable. You can countergb the first one-two and then can start getting in some damage, just remember that if they parry they can sometimes just free guardbreak you afterwards. Also if you suspect they're going to utilize that strategy, you can try to be mindful of your surroundings and not come near the environmental hazards of the map, however plentiful they may be. If you chose to fight on a dangerous ground and they actually got you with the gb when you least expected it, I'd say that was skillful on their part.
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  8. #8
    Originally Posted by FRAKTICA Go to original post
    I agree! There should be an enclosed and padded room in which people like you can play the game without falling prey to the "pesky" environment in which this game takes place. I would pay real money for all of the people making these kinds of posts to be provided with a padded room where they can conduct their combat with less skill and fear from injury instead of having them crying about it in the forums!

    Good Luck!
    Interesting points you make and a great addition to this thread. Full of good insights and well thought through. I congratulate you on this comment and I hope it didn't take too much of your day to think this up.

    But I take your point, there are people who want to play a skill based game and have an honorable fight and there is people who don't care about honor or skill as long as they win.
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  9. #9
    Originally Posted by Starcanum Go to original post
    Kind of calling you out here. I feel like if they just brainlessly mashing the guardbreak button as you're saying, it's easily readable and counterable. You can countergb the first one-two and then can start getting in some damage, just remember that if they parry they can sometimes just free guardbreak you afterwards. Also if you suspect they're going to utilize that strategy, you can try to be mindful of your surroundings and not come near the environmental hazards of the map, however plentiful they may be. If you chose to fight on a dangerous ground and they actually got you with the gb when you least expected it, I'd say that was skillful on their part.

    Well the mashing the button isn't the best example I must agree...
    And OK so I'm starting to see a point here where we are coming back to do whatever it takes to win regardless of what it is.
    Maybe I have too high expectation of what is honorable in a skill based game. But it just doesn't feel right that you should be able to win instantly by really going out of your way and setting up your moves to throw someone out of the map.

    However I still think that giving players the choice to fight other players with a similar concept of honor isn't such a bad idea. Either by an arena type map or by an honor system that follows a code of conduct.

    What's the harm in accommodating for it, after all the game is called for honor.
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  10. #10
    Originally Posted by magic-ugn Go to original post
    Well the mashing the button isn't the best example I must agree...
    And OK so I'm starting to see a point here where we are coming back to do whatever it takes to win regardless of what it is.
    Maybe I have too high expectation of what is honorable in a skill based game. But it just doesn't feel right that you should be able to win instantly by really going out of your way and setting up your moves to throw someone out of the map.

    However I still think that giving players the choice to fight other players with a similar concept of honor isn't such a bad idea. Either by an arena type map or by an honor system that follows a code of conduct.

    What's the harm in accommodating for it, after all the game is called for honor.
    I just don't think that this is a real obstacle to the "honorable" players. I don't like being pushed off the edge as well, but when I do, I instantly see the things I could've done to prevent it from happening and just blame myself for it, not my opponent for being "dishonorable". I just see it as a positioning skill and if this exact game was design to punish positional mistakes harsher than the fighting misplays, then I'm just going to prioritize learning how to watch my surroundings. Like I was even practicing how to block the attacks only using peripheral vision, to learn to look around more often and be aware of environmental hazards even on the maps I don't know.

    So I'm a little bit less understanding of the people seeing environmental kills as something dishonorable. Yes, they can be an instant turnaround, but you knew about it from the start. You also know from experience that a lot of people will use that to compensate for the skill difference. Turn this knowledge in your favor. Bait them into guardbreaking/charging you and catch them out. Counter GB them off the bridge they wanted to GB-throw you off. It's all a part of the skill.
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