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  1. #1

    Fix Gaurd Break Interupts,Deflects and Dodges already

    Honestly going to say it Guard Break interrupts are still a serious problem that need fixing asap its ben addressed and I'm aware the patch is coming out but this was a problem addressed long back in the open beta and honestly should have been fixed day one. Its rather irritating its taken so long to fix. Dodging is still sluggish as heck and another fix that needs to be done effective immediately if I as a player regaurdless of class chosen use my ablity to dodge I should be dodging. ( granted I will say if I dodge in the wrong direction or I dodge to late extra I should take the hit and receive the damage for my mistake) but countless times ive dodged into being guard broke without being able to counter it. or have managed to still get hit buy an attack. as for the deflects that was another issue addressed back in open beta. countless times as the orochi ive gone to use my counter attacks and simply end up dodging cause the timing is to precise. Seriously needs to be fixed already
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  2. #2
    Vordred's Avatar Senior Member
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    Feb 2007
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    533
    the GB well Dodging is meant to be that way, GB is the counter to Dodge, since Dodge counters everything else.

    Dodge is far to rewarding for how stupidly easy it is to dodge attacks. find i funny that you don't get guaranteed damage off of a block, you must pick the right direction and then time it right.
    yet Dodge is just press in either direction with a giant window and get a follow up attack for free (if assassin/kensei)

    it should be if you want guaranteed damage of a dodge you should have to deflect. right now Deflect is pointless, why bother going for it, when you normal Dodge is better.
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  3. #3
    Originally Posted by Azrakel2 Go to original post
    Honestly going to say it Guard Break interrupts are still a serious problem that need fixing asap its ben addressed and I'm aware the patch is coming out but this was a problem addressed long back in the open beta and honestly should have been fixed day one. Its rather irritating its taken so long to fix. Dodging is still sluggish as heck and another fix that needs to be done effective immediately if I as a player regaurdless of class chosen use my ablity to dodge I should be dodging. ( granted I will say if I dodge in the wrong direction or I dodge to late extra I should take the hit and receive the damage for my mistake) but countless times ive dodged into being guard broke without being able to counter it. or have managed to still get hit buy an attack. as for the deflects that was another issue addressed back in open beta. countless times as the orochi ive gone to use my counter attacks and simply end up dodging cause the timing is to precise. Seriously needs to be fixed already
    Your dead right. BUT... These are all P2P problems. The FACT is that they have the timing windows so tight that if there is ANY lag it will miss and you will get hit. THERE IS ALWAYS LAG on P2P because you ALWAYS have people with sketchy internet.

    IF you play 1v1 with a friend that also has good internet, or against AI, these issues don't exist. When you get up to 4v4 the failure rate increases, in dominion, counters only work on luck and dogging even begins to fail depending on lag and type of spamming.

    Lag also creates other problems with people spamming cheese because the skill moves don't work and they are forced to go with what does work.

    It is not "meant to be that way" its a HUGE budget cutting fail/lack of user support by UBISOFT.
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  4. #4
    "Revenge" mode is also broken as phuck probably for the same reasons...
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