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  1. #1

    Blitz: The opposite of Revenge

    Revenge gives turtling players an advantage as well as 1 vs Multiple. Blitz should exist to give attacking players an advantage over overly defensive players and force their move within a window of # of defensive moves.


    Blitz gives you a short period(2 or 3 hit window) to land unblock-able attacks.


    Rules
    -If you hit someone recently tagged by another player your Blitz bar goes to 0
    -If you are struck or someone GB you your blitz bar goes to 0
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  2. #2
    Originally Posted by Kharneth88 Go to original post
    You already have an advantage over turtling players, it's called guard breaking and being aggressive. It's easier to attack than defend.

    Quit trying to fix the game and start learning how to play it.
    Counter Guard Break, block(leads to Revenge), dodge , parry. This game rewards you just sitting there blocking and avoiding attacks to get revenge and then attacking. It actually makes no sense at all to attack in this game till you have revenge or your opponent has left you an obvious opening.
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  3. #3
    Munktor's Avatar Senior Member
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    Originally Posted by droper66 Go to original post
    Counter Guard Break, block(leads to Revenge), dodge , parry. This game rewards you just sitting there blocking and avoiding attacks to get revenge and then attacking. It actually makes no sense at all to attack in this game till you have revenge or your opponent has left you an obvious opening.
    If it's so "impossible" to beat, please post a video of you playing 1v1 duels being "overly defensive" and gaining all that revenge to win with.

    We'll wait.
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  4. #4
    Originally Posted by Munktor Go to original post
    If it's so "impossible" to beat, please post a video of you playing 1v1 duels being "overly defensive" and gaining all that revenge to win with.

    We'll wait.
    Incentives are to not attack if you min max nothing to do with impossible to beat. Game play is not fun since defense is reward but offense is not and riskier.
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  5. #5
    Originally Posted by Kharneth88 Go to original post
    I actually fought a Warden in 1v1 who was using this strategy. He was EXTREMELY defensive. The first round he actually did get revenge and popped it and ended up winning, but it wasn't one sided and I could've one if I had made a couple less mistakes.

    In subsequent rounds I countered his defensive strategy. He did not get revenge on me again, and if he had I would've run circles around him while waiting for its duration to end.
    Game has been out for a week imagine when players like this are in every game you play, which I am seeing more and more. No one wants to play a game where turtling is rewarded.
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