Good morning,
there is a cover system, but not a sticky like the Division or Future Soldier.
Its an "Ease into and Ease out of" cover system.
Its similar to Metal Gear but an improved version.
It has a buffer system, so your not actually hugging the cover/wall/obsticle,
once you use it..you will see how natural it feels.
thanks
ITK5
They probably opted for a softer system because we're dealing with a lot objects as they appear in nature, round, like trees, tree stumps and so on. It works great in The Division due to the geometry. I will say though, I'm getting tired of peeking around a corner, having my crosshairs squarely on my target, and still shooting the door jam in this open beta.Originally Posted by ironlungz24 Go to original post
Ya for me the cover system seems good for avoiding enemy fire and peeking around corners. Doesn't work well for actually leaning/shooting around corners (or over options).
I find it very difficult especially when I'm on a roof crouching behind the ledge. When I walk up to it the ledge doesn't seem much more than waste high, but then I can't seem to be able to shoot over it as if I'm some 4 foot tall agent.
I prefer the cover system in The Division. Your character really "slams" into cover, and it feels substantial. You feel secure in moving around, aiming, and looking around corners. You don't have to worry about leaving cover accidentally. It's just a great system for gun fighting.
The cover in this game is too floaty, too loose. Trying to use binoculars or aim over cover doesn't work very well either because your character doesn't seem to raise up enough to see over the cover.