Hey guys I cut stright to the topic, heres my suggestions about new game modes (originaly posted on reddit):

-king of the hill. 3-4 players dead match where you have to control central area to gain points, first one to gain X points wins. Map could contains some collectable buffs to help players to dethrone the KING. The general idea is to make temporary allies to kill "the king" and capture central point to start gaining points for ourselfs. To spice thigs up game could force that aliances so "the king" have to always face 1v3, and other players see themselfs as allies. Mode could be also 2v2v2 with basic stats so gear doesnt matter

-last man standing. Some kind of tournament where you start with 1 on 1 in a separeted room/area and winner is able to face another opponent in another room. So it would be 8 palyers starting in 4 duels, then winner of each face each other in another duels or in 1v1v1v1 combat in central arena. To mix things up dead players could have some skills to interupt living contestants, for example they are part of the crowd and they can aim and throw rotten tomato to stagger players (so they wont be bored after dead)

-skirmish is a joke right now, it seems nobody want to play this mode. And its sad that its mixed with elimination. Many times happens that players instantly leave match if they see its skirmish. To be honest I dont like this mode either, its like poor version of domination with no greater goal. No points to control just go run and find enemy, always ends up with 1v2 1v3...

other suggestions:

-wardrobe, if you acquire gear piece pls unlock its appearance for this hero, so we dont have to keep unnecessary gear pieces only to be able to change look

-customable gear stats. Some kind of forge where we can move sliders to set centrain values on our equipments. For example on blade we can max out attack, almost 75% in stamina regen and 0 Defence. I would like to set it for example 60/60/30

-And if we are talking about gear stats LET US KNOW what we actualy gain byt maxing attack on weapon blade. Is it double/tripple our damage or maxing it out give us like 10% buff (I preffer second option, so it eliminate one shooting scenarios), it would be nice to see actual numbers on it, also tooltips to know what exacly defence mean (is it no-blocking damage resistance or what exacly reduction it gives)

-Reviving should have some penalties to it. Like u can resurect player but with half hp, another resurection on the same player who dies second time without respawning will bring him back with only 1/3 hp. Then if he dies again well, a pitty no more reses for you. Respawning normaly will reset the rez counter.

-Faction War, dont force us to spend assets in between matches, just store them to our pool and let us spend them within this 6 hour window. Also there could be vital areas on the map, like if we control it whole faction will have +x% exp bonus. For now I dont see any inpact on how I spend my assets and it would be nice to have some strategic aspect into it. Or at least let us select couple areas on the map so when assets will be distributed automaticaly they will be divided between those marked spots.

I wonder what do you think guys, and sorry for my not perfect english cheers