🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    why side-dodge make you invulnerable?

    why side-dodge make you invulnerable? whats the point of blocking if peacekeepe and orochii just wait to dodge?

    The blade HIT their face but they take no damage!
    they are couter-attacker but dont even parry....

    what was the goal of ubisoft then when they created those assassin?
    Share this post

  2. #2
    The ENTIRE point of being a smaller character like the PK or the Orochi is that you are QUICK.


    Whats the point of being quick if I can't dodge attacks?
     1 people found this helpful
    Share this post

  3. #3
    Share this post

  4. #4
    Feint->GB->punish. Here i solved your problem with dodge.
    Share this post

  5. #5
    I have no problem dealing with them, i just find stupid that they put ''counter-attacker'' when they dont even take the risk of blocking.

    I mean, they dont even need to counter-attack... why not do like the berserk and put '' harrasser''?
    Share this post

  6. #6
    Originally Posted by EXG_Lufur Go to original post
    lol, thats exactly how i feel when i do a 360 heavy with the shugoki but the little peacekeeper just dash tougth it.
    Share this post

  7. #7
    ThePollie's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    1,158
    Three things;

    One - If they feint and you dodge, you get guard-broken and hit anyway.
    Two - Parrying = more damage. If you dodge, even with a deflect, you don't hurt them as much. In exchange, dodging is easier.
    Three - Dodging gives brief immunity to hits, because trying to craft an animation to dodge every single possible attack in the game is beyond unfeasible. I-frames, also known as invincibility frames, allows you to dodge (with correct timing) even though the animation has you being hit.

    Assassins have dodge-attacks, but they don't deal nearly as much damage at parry+guardbreak+heavy does. It's just safer.
    Share this post

  8. #8
    Dodge is there for the exclusives for assassins deflect skill.
    Assassins can't guard indefinitely either so they have to dodge, this also makes parrying harder
    As opposed to the other 9 heroes who block 1/3 all the time.

    Come on folks most thread complaints these days have zero construct anymore.

    Yes the assassins dodge a lot.
    Yes the heavy block with their shields all the time

    It's part of their build constructs.

    Literally three post ive read now about the oroichi and revenge mode removals and it would literally mean

    Orochi can only do three chains

    L L L
    H L L
    H H
    Back forward H

    They can only block for 2 seconds and have a parry window of the first 0.5 of that

    They can revenge

    Hit 18 base dmg


    Like come on complainers, just try a little harder

    I don't like the fact a raider can kill me in three H attacks and I have to dance around the controller with massive button combos to finish one, but that's the builds, they all have their specialities.

    And removing revenge mode(one of the other posts)?? Man some people need to go custom matches with their friends and turn it off play as an assassin vs 4 see how well you do, THEN come here and keep complaining.

    It's so frustrating to just hear complaint attack here there and everywhere. There are agreeable weakness and unfair advantages across all classes. Some like Valkyrie do need like 5 dmg boost here and there. Other than that, just play the game, be smarter , be better, mix your move set and chains. */rambles* lol
     2 people found this helpful
    Share this post

  9. #9
    UbiNoty's Avatar Community Manager
    Join Date
    Nov 2016
    Posts
    6,712
    Moved into combat/strategy!
    Share this post

  10. #10
    Originally Posted by SiewcaRaka Go to original post
    Feint->GB->punish. Here i solved your problem with dodge.
    I think the problem is that the PK and orochi aren't high skill cap, if the timings for the attacks were more appropriately spaced out so that low skill players couldnt just pick the class and harass theni could see this being the case.
    Share this post

Page 1 of 5 123 ... Last ►►