Actually, what you're suggesting, from a position that it's absurb, would be better. Losing to someone playing their charcter optimally helps newer players improve. Losing this way did wonders for me. Warlords getting revenge in seconds in a 1v1 is impossible to deal with as a new character you're practicing. Once people start wanting to explore new characters anywhere but in duel/brawl they will see that items are incredibly cancerous. Revenge needs to be half if not a fourth as powerful as it is now or it needs a 5 minute internal cooldown. Then you can decide I wanna clutch this 1v2 for my team and it actually mean something.Originally Posted by FRAKTICA Go to original post
Matchmaking shouldn't be entirely dependent on character rep, but it should (in addition to the player's skill rating) take gear into account. If gear (which can be obtained only as a function of how much time you've spent on that character) makes a significant gameplay difference, then it should be kept as even as possible. It's not ideal for anyone for a person who may have geared up their main to be matched against other people on their equally-geared mains when they want to try out a new class (which, no matter how much steel the person has, simply can't have good gear until they've ground out a few rep).Originally Posted by FRAKTICA Go to original post
Ugh, it's one of you people again. No he's not. Learn to parry and feint. Gear however, is broken.Originally Posted by xxDARKMORExx Go to original post