I think the baffling part is the fact that the Orochi lands his heavy attack considerably faster than the Kensei, and can in fact land a free overhead heavy off a GB while the Kensei cannot. In short, the damage vs speed tradeoff that should be the core of balancing this game just isn't there, at all. Realism does not trump game design.Originally Posted by Kim-Shin Go to original post
This is actually a valid point. The 'correct' style for the Odachi focuses on downward strokes, not sides. The nagamaki is a blade of similar length that is designed for horizontal cuts with a almost 50/50 proportion of hilt/blade it's about the size of a nodachi but serves a very different purpose. Technically the Kensei SHOULD be using a lot of quick overhead attacks from top stance if he were using his weapon correctly.
I would have though that the odachi standard method is taken from using helm splitter, orochis top heavy is at max only after guard break (maxes around 37dmg with gear score) I can't justify kensei however all of his head pokes do some serious damage whether helm splitter or 2nd chain head poke. The fact the the double side step is powerful is probably just down to the ease of its success rate, I think the damage is still pretty low.
Correct. The light overhead attacks for the Kensei are reasonably fast though.Originally Posted by Dekallis Go to original post
I don't see it that way.. I could complain about why the Kensei has a faster and further GB then the Orochi.. but I'm not. Because I understand that each class does something better than the other and vice-versa. It's about using the class to its situational advantage, rather than providing each class with a 50-50 win chance.Originally Posted by MangoUnclaimed Go to original post